Difference between revisions of "Filth"
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(Filled in some descriptions, needs more.) |
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Line 19: | Line 19: | ||
| {{#var:beauty}} || ? || {{#var:cleanliness}} || yes || no | | {{#var:beauty}} || ? || {{#var:cleanliness}} || yes || no | ||
|- | |- | ||
− | ! style="text-align:left; padding-left: 6px;" | {{h:title| | + | ! style="text-align:left; padding-left: 6px;" | {{h:title|From a bleeding human or animal|Blood}} |
| -30 || ? || -10 || yes || yes | | -30 || ? || -10 || yes || yes | ||
|- | |- | ||
− | ! style="text-align:left; padding-left: 6px;" | {{h:title| | + | ! style="text-align:left; padding-left: 6px;" | {{h:title|From a bleeding insectoid|Bugblood}} |
| -40 || ? || -15 || yes || yes | | -40 || ? || -15 || yes || yes | ||
|- | |- | ||
− | ! style="text-align:left; padding-left: 6px;" | {{h:title| | + | ! style="text-align:left; padding-left: 6px;" | {{h:title|Debris created by collapsed structures|Building rubble}} |
| {{#var:beauty}} || ? || {{#var:cleanliness}} || no || no | | {{#var:beauty}} || ? || {{#var:cleanliness}} || no || no | ||
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| {{#var:beauty}} || ? || {{#var:cleanliness}} || yes || no | | {{#var:beauty}} || ? || {{#var:cleanliness}} || yes || no | ||
|- | |- | ||
− | ! style="text-align:left; padding-left: 6px;" | {{h:title| | + | ! style="text-align:left; padding-left: 6px;" | {{h:title|Fireproof foam from a firefoam popper|Firefoam}} |
| -25 || ? || {{#var:cleanliness}} || yes || yes | | -25 || ? || {{#var:cleanliness}} || yes || yes | ||
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| {{#var:beauty}} || ? || {{#var:cleanliness}} || yes || no | | {{#var:beauty}} || ? || {{#var:cleanliness}} || yes || no | ||
|- | |- | ||
− | ! style="text-align:left; padding-left: 6px;" | {{h:title| | + | ! style="text-align:left; padding-left: 6px;" | {{h:title|Remnants from destroyed sandbags|Scattered sandbags}} |
| {{#var:beauty}} || ? || {{#var:cleanliness}} || no || no | | {{#var:beauty}} || ? || {{#var:cleanliness}} || no || no | ||
|- | |- | ||
− | ! style="text-align:left; padding-left: 6px;" | {{h:title| | + | ! style="text-align:left; padding-left: 6px;" | {{h:title|Usually found after opening a cryptosleep casket|Slime}} |
| -25 || ? || -15 || yes || yes | | -25 || ? || -15 || yes || yes | ||
|- | |- | ||
− | ! style="text-align:left; padding-left: 6px;" | {{h:title| | + | ! style="text-align:left; padding-left: 6px;" | {{h:title|Vomit from a human or animal|Vomit}} |
| -40 || ? || -15 || yes || yes | | -40 || ? || -15 || yes || yes | ||
|} | |} |
Revision as of 16:46, 1 May 2017
Template:UC Filth is something that makes a place become dirty.
They are removed by having a colonist with Cleaning enabled clean up the place.
There are a few kinds of filth in the game.
Summary Table
Certain unsightly objects, i.e. vomit, have one value when under a roof and a lower value when unroofed. This simulates the general disgust of seeing eyesores indoors versus encountering them outside. Some messes can be spread by pawns track through them and others can be washed away by rain.
Name | Beauty (indoors) | Beauty (outdoors) | Cleanliness | Trackable | Washes away |
---|---|---|---|---|---|
Amniotic fluid | -30 | ? | -5 | yes | yes |
Animal filth | -15 | ? | -5 | yes | no |
Blood | -30 | ? | -10 | yes | yes |
Bugblood | -40 | ? | -15 | yes | yes |
Building rubble | -15 | ? | -5 | no | no |
Dirt | -15 | ? | -5 | yes | no |
Firefoam | -25 | ? | -5 | yes | yes |
Fuel puddle | -10 | ? | -5 | yes | yes |
Rock rubble | -15 | ? | -5 | no | no |
Sand | -15 | ? | -5 | yes | no |
Scattered sandbags | -15 | ? | -5 | no | no |
Slime | -25 | ? | -15 | yes | yes |
Vomit | -40 | ? | -15 | yes | yes |