Difference between revisions of "Modding Tutorials/First Steps"
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Don't start making mods until you do the following. | Don't start making mods until you do the following. | ||
Revision as of 02:42, 30 May 2017
Don't start making mods until you do the following.
Step 1: Search for a Mod Already Doing What You Want
Seriously, there are so many mods, there is generally one, probably of high quality, doing what you want it to.
- Search [https: //steamcommunity.com/workshop/about/?appid=294100 Steam's Workshop]. These have ready to go and managed by Steam mods. Click to use them.
- Check the [RimWorld Mod Forum](https: //ludeon.com/forums/index.php?board=12.0)
- Use [Google](http: //google.com) because it works.
Step 2: Read Other Info On Modding
- RimWorld Wiki - Modding
- RimWorld Wiki - Modding Tutorials
- RimWorld Forum - Modding Help - https: //ludeon.com/forums/index.php?board=14.0
- Tynan's Readme.txt in your Rimworld directory (in RimWorldMac.app for Mac people)
Step 3: One Time Reads
- RimWorld Wiki - XML file structure and loading
- RimWorld Wiki - Testing
- A17 Modding Updates - https: //ludeon.com/forums/index.php?topic=32735.0 - by ZorbaTHut
Step 4: Useful Links, Reference Constantly
- Wiki - Folder Structure
- Ludeon Forum - Modding Help - https: //ludeon.com/forums/index.php?board=14.0
- RimWorld XML Database - https: //github.com/RimWorldMod/RimworldModdingFiles - xml explained for XML modders
Step 5: Tutorials by Others
- (Alpha 15c) How to make a .dll-mod (Power Generation) - https: //ludeon.com/forums/index.php?topic=3408.0