Difference between revisions of "Boomrat"
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(Added version number to Code Specifics.) |
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<onlyinclude> | <onlyinclude> | ||
− | {{infobox main|animal| | + | {{TNT|infobox main|animal|<!-- |
− | |name = Boomrat | + | -->|name = <translate>Boomrat</translate><!-- |
− | |image = Animal Boomrat side.png|Boomrat | + | -->|image = Animal Boomrat side.png|<translate>Boomrat</translate><!-- |
− | |info = | + | -->|info = <translate>″Makes kaboom, if killed..″</translate><!-- |
− | |type = Animals | + | -->|type = <translate>Animals</translate><!-- |
− | |type2 = Wild | + | -->|type2 = <translate>Wild</translate><!-- |
− | |placeable = | + | -->|placeable = <!-- |
− | |hp = 50}}</onlyinclude>'''Boomrat:''' A bioengineered rat that develops an incendiary chemical compound in its body which explodes upon its death. Originally engineered as a weapon, these creatures are now common in the wild on some planets where wars took place long ago. | + | -->|hp = 50}}</onlyinclude><translate>'''Boomrat:''' A bioengineered rat that develops an incendiary chemical compound in its body which explodes upon its death. Originally engineered as a weapon, these creatures are now common in the wild on some planets where wars took place long ago. |
− | + | ||
− | + | ||
+ | '''Code Specifics:''' ''(Version#0.0.254b)''</translate> | ||
baseMaxHealth = 50 | baseMaxHealth = 50 | ||
walkSpeed = 1.5 | walkSpeed = 1.5 | ||
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ecoSystemWeight = .2 | ecoSystemWeight = .2 | ||
spawnWild = true | spawnWild = true | ||
− | {{nav animals}} | + | |
+ | {{TNT|nav animals}} |
Revision as of 14:53, 27 December 2013
Template:TNT<translate>Boomrat: A bioengineered rat that develops an incendiary chemical compound in its body which explodes upon its death. Originally engineered as a weapon, these creatures are now common in the wild on some planets where wars took place long ago.
Code Specifics: (Version#0.0.254b)</translate>
baseMaxHealth = 50 walkSpeed = 1.5 meleeDamage = 5 hungerThreshold = .8 targetHitEase = .6 thinkConfig = Herbivore herdMentality = false ecoSystemWeight = .2 spawnWild = true