Difference between revisions of "Boomrat"

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(Added version number to Code Specifics.)
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<onlyinclude>
 
<onlyinclude>
{{infobox main|animal|
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{{TNT|infobox main|animal|<!--
|name = Boomrat
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-->|name = <translate>Boomrat</translate><!--
|image = Animal Boomrat side.png|Boomrat
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-->|image = Animal Boomrat side.png|<translate>Boomrat</translate><!--
|info = Makes kaboom, if killed..
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-->|info = <translate>″Makes kaboom, if killed..″</translate><!--
|type = Animals
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-->|type = <translate>Animals</translate><!--
|type2 = Wild
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-->|type2 = <translate>Wild</translate><!--
|placeable =  
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-->|placeable = <!--
|hp = 50}}</onlyinclude>'''Boomrat:''' A bioengineered rat that develops an incendiary chemical compound in its body which explodes upon its death. Originally engineered as a weapon, these creatures are now common in the wild on some planets where wars took place long ago.<br />
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-->|hp = 50}}</onlyinclude><translate>'''Boomrat:''' A bioengineered rat that develops an incendiary chemical compound in its body which explodes upon its death. Originally engineered as a weapon, these creatures are now common in the wild on some planets where wars took place long ago.
<br />
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<b>Code Specifics:</b> <i>(Version#0.0.254b)</i>
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 +
'''Code Specifics:''' ''(Version#0.0.254b)''</translate>
 
  baseMaxHealth = 50
 
  baseMaxHealth = 50
 
  walkSpeed = 1.5
 
  walkSpeed = 1.5
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  ecoSystemWeight = .2
 
  ecoSystemWeight = .2
 
  spawnWild = true
 
  spawnWild = true
{{nav animals}}
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 +
{{TNT|nav animals}}

Revision as of 14:53, 27 December 2013

Template:TNT<translate>Boomrat: A bioengineered rat that develops an incendiary chemical compound in its body which explodes upon its death. Originally engineered as a weapon, these creatures are now common in the wild on some planets where wars took place long ago.


Code Specifics: (Version#0.0.254b)</translate>

baseMaxHealth = 50
walkSpeed = 1.5
meleeDamage = 5
hungerThreshold = .8
targetHitEase = .6
thinkConfig = Herbivore
herdMentality = false
ecoSystemWeight = .2
spawnWild = true

Template:TNT