Difference between revisions of "Boomrat"
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<onlyinclude> | <onlyinclude> | ||
{{TNT|infobox main|animal| | {{TNT|infobox main|animal| | ||
− | |name = <translate>Boomrat</translate> | + | |name = <translate><!--T:1--> |
− | |image = Animal Boomrat side.png|<translate>Boomrat</translate> | + | Boomrat</translate> |
− | |info = <translate>″Makes kaboom, if killed..″</translate> | + | |image = Animal Boomrat side.png|<translate><!--T:2--> |
− | |type = <translate>Animals</translate> | + | Boomrat</translate> |
− | |type2 = <translate>Wild</translate> | + | |info = <translate><!--T:3--> |
+ | ″Makes kaboom, if killed..″</translate> | ||
+ | |type = <translate><!--T:4--> | ||
+ | Animals</translate> | ||
+ | |type2 = <translate><!--T:5--> | ||
+ | Wild</translate> | ||
|placeable = | |placeable = | ||
− | |hp = 50}}</onlyinclude><translate>'''Boomrat:''' A bioengineered rat that develops an incendiary chemical compound in its body which explodes upon its death. Originally engineered as a weapon, these creatures are now common in the wild on some planets where wars took place long ago. | + | |hp = 50}}</onlyinclude><translate><!--T:6--> |
+ | '''Boomrat:''' A bioengineered rat that develops an incendiary chemical compound in its body which explodes upon its death. Originally engineered as a weapon, these creatures are now common in the wild on some planets where wars took place long ago. | ||
+ | <!--T:7--> | ||
'''Code Specifics:''' ''(Version#0.0.254b)''</translate> | '''Code Specifics:''' ''(Version#0.0.254b)''</translate> | ||
baseMaxHealth = 50 | baseMaxHealth = 50 |
Revision as of 15:01, 27 December 2013
Template:TNT<translate> Boomrat: A bioengineered rat that develops an incendiary chemical compound in its body which explodes upon its death. Originally engineered as a weapon, these creatures are now common in the wild on some planets where wars took place long ago.
Code Specifics: (Version#0.0.254b)</translate>
baseMaxHealth = 50 walkSpeed = 1.5 meleeDamage = 5 hungerThreshold = .8 targetHitEase = .6 thinkConfig = Herbivore herdMentality = false ecoSystemWeight = .2 spawnWild = true