Difference between revisions of "Pain"
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{{math|big=1|''Pain'' {{=}} Number of Injuries ÷ [80.0 × Max Pain Level Multiplier<ref>This is 1.0 for humans.</ref> × Health Scale<ref>This is also 1.0 for humans</ref> + Extra Pain ÷ (80.0 × Max Pain Level Multiplier)]}} | {{math|big=1|''Pain'' {{=}} Number of Injuries ÷ [80.0 × Max Pain Level Multiplier<ref>This is 1.0 for humans.</ref> × Health Scale<ref>This is also 1.0 for humans</ref> + Extra Pain ÷ (80.0 × Max Pain Level Multiplier)]}} |
Revision as of 14:03, 13 March 2018
Pain is a stat: How much pain a person feels. Its default value is 100%.
Most biological creatures including colonists, raiders, and animals feel pain caused by injuries. A pawn's pain level ranges from 0% to 100% and is displayed on their Health tab's Overview. Pain levels are None, Little, Moderate, Severe, and Extreme. Even a little pain causes unhappy thoughts. Once pain passes 10%, it'll start to have an effect on consciousness. If a pawn's pain level meets or exceeds their Pain Shock Threshold they'll go into shock, unable to move. Pawns with the Wimp trait will be incapacitated with only minor pain of 15%.
Most pain is temporary, but scars and certain diseases can cause long-term pain. A painstopper implant will get rid of all a colonist's pain and negate any pain-related mood penalties. Note that colonists with the Masochist trait get a mood bonus from pain instead of a penalty, so it's usually better to leave them alone.
Formula
Pain follows a somewhat complex formula:
Pain = Number of Injuries ÷ [80.0 × Max Pain Level Multiplier[1] × Health Scale[2] + Extra Pain ÷ (80.0 × Max Pain Level Multiplier)]
Extra pain is determined by individual injuries:
Extra Pain = Injury Damage × Injury Pain Value
- 50 crush damage would do 50 damage × 1.25 crush pain = 62.5 extra pain
- 50 burn damage would do 50 damage × 1.875 burn pain = 93.75 extra pain