Difference between revisions of "Weapons"
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Revision as of 22:07, 27 December 2013
In RimWorld, weapons are used by colonists and raiders alike to fight each other, or sometimes to put down an enraged animal.
Weapons have several characteristics that make them useful in different combat situations. They use no ammo even though there's Shells and Missiles resources.
Here's the list of available weapons in the game as of build 254b.
Standard Weapons:
Name | Class | Damage | Range | Accuracy | Mode | Burst Speed | Handling | Warmup/Cooldown | Buy | Sell | Aim time | Damage per Second |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Pistol | Single | 10 | 24 | 4 | single | - | ++ | 68/0 | 250 $ | ? $ | 1.1 sec | 9.1 |
Pump shotgun | Single | 20 | 16 | 7 | single | - | + | 108/0 | 700 $ | ? $ | 1.8 sec | 11.1 |
T9 Incendiary Launcher | Single | 4 | 24 | 1 | burst(1) | 182 | - | 182/0 | 1800 $ | ? $ | 3.0 sec. | 1.3 |
Uzi | SMG | 5 | 24 | 3 | burst(4) | 7 | + | 108/0 | 800 $ | ? $ | 1.1 sec. | 18.2 |
Lee-Enfield | Rifle | 18 | 37 | 9 | single | - | - | 182/0 | 750 $ | ? $ | 3.0 sec. | 6.0 |
M-16 Assault Rifle | Rifle | 7 | 32 | 7 | burst(3) | 7 | + | 108/0 | 1300 $ | ? $ | 1.8 sec. | 11.7 |
R4 Charge Rifle | Rifle | 14 | 24 | 6 | burst(3) | 12 | + | 108/0 | 2000 $ | ? $ | 1.8 sec. | 23.3 |
M-24 Sniper Rifle | Rifle | 40 | 45 | 8 | single | - | - | 260/100 | 1500 $ | ? $ | 4.3 sec. | 9.3 |
L-15 LMG | LMG | 7 | 25.9 | 3 | burst(3) | 8 | - | 108/0 | Comes with Auto-turret 160 Mettal |
80 Mettal | ? sec. | ? |
Special Weapons:
Name | Class | Damage | Type | Range | Radius | Warmup/Cooldown | Explosion Delay | Impact World | Building Destroyer | Purchasable | Price |
---|---|---|---|---|---|---|---|---|---|---|---|
Frag grenades | Thrown | 65 | Bomb | 12.9 | 1.9 | 108/120 | 100 | + | + | + | 1000 |
Molotov cocktails | Thrown | 15 | Flame | 12.9 | 1.1 | 108/120 | 0 | + | + | + | 800 |