Difference between revisions of "Ship reactor"
(clarify the 15 day period a bit) |
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It can be used to power a base like a normal generator, constantly providing 1000W regardless of conditions, though its cost and size makes it extremely inefficient for such even in the endgame. | It can be used to power a base like a normal generator, constantly providing 1000W regardless of conditions, though its cost and size makes it extremely inefficient for such even in the endgame. | ||
− | It has a 15 day activation time, during which the colony will be attacked by many raids. The raids stop once the reactor is fully activated. | + | It has a 15 day activation time, during which the colony will be attacked by many raids. The raids stop once the reactor is fully activated. Note that the reactor may be powered on despite the rest of the ship not being built yet. Currently, this can be exploited by not building the rest of the ship until the raids stop since building those parts will increase your colony's [[Wealth]], which affects the strength of raids. |
<noinclude> | <noinclude> |
Revision as of 05:52, 2 February 2019
Ship reactor
A ship reactor is a ship part needed to take off. It can't be built under a roof, but you can build a roof above it afterwards.
It can be used to power a base like a normal generator, constantly providing 1000W regardless of conditions, though its cost and size makes it extremely inefficient for such even in the endgame.
It has a 15 day activation time, during which the colony will be attacked by many raids. The raids stop once the reactor is fully activated. Note that the reactor may be powered on despite the rest of the ship not being built yet. Currently, this can be exploited by not building the rest of the ship until the raids stop since building those parts will increase your colony's Wealth, which affects the strength of raids.