Difference between revisions of "Modding Tutorials/First Steps"
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− | + | Roaring to go? [[Plague Gun/Introduction|Here's a good tutorial that introduces a lot of things gradually]]. Want to take it slow? Smart. It's '''strongly''' recommended to do the following before you start making a mod: | |
= Step 1: Search for a mod already doing what you want = | = Step 1: Search for a mod already doing what you want = |
Revision as of 16:19, 6 February 2019
Roaring to go? Here's a good tutorial that introduces a lot of things gradually. Want to take it slow? Smart. It's strongly recommended to do the following before you start making a mod:
Step 1: Search for a mod already doing what you want
Seriously, there are so many mods, there is generally one, probably of high quality, doing what you want it to.
- Core. If it's (close to) something that already exists in RimWorld, use what RimWorld provides you. What better source of "how to do X" than the game itself?
- Search Steam's Workshop. These have ready to go and managed by Steam mods. Click to use them.
- Check the RimWorld Mod Forum
- Maybe there's some inspiration on this list of modders and their GitHub links
- Use GitHub search to find how other modders handled a problem
- Use Google because it works.
Step 2: Read Other Info On Modding
- RimWorld Wiki - Modding
- RimWorld Wiki - Modding Tutorials
- RimWorld Forum - Modding Help
- Tynan's Readme.txt in your Rimworld directory (in RimWorldMac.app for Mac people)
Step 3: One Time Reads
- RimWorld Wiki - XML file structure and loading
- RimWorld Wiki - Testing
- A17 Modding Updates - https://ludeon.com/forums/index.php?topic=32735.0 - by ZorbaTHut
Step 4: Useful Links, Reference Constantly
- Wiki - Folder Structure
- Ludeon Forum - Modding Help
- RimWorld XML Database - xml explained for XML modders
Step 5: Tutorials by Others
- (Alpha 15c) How to make a .dll-mod (Power Generation) - https://ludeon.com/forums/index.php?topic=3408.0