Difference between revisions of "Melee Dodge Chance"

From RimWorld Wiki
Jump to navigation Jump to search
(Created page.)
 
m (clean up)
Line 7: Line 7:
 
}}
 
}}
  
===Factors===
+
==Factors==
 
* {{#set:Skill=Melee}}[[Skills#Melee|Melee]]: ( skill level - 5 ) * 2
 
* {{#set:Skill=Melee}}[[Skills#Melee|Melee]]: ( skill level - 5 ) * 2
 
* [[Moving]]: [[Moving Importance::1|100%]] importance
 
* [[Moving]]: [[Moving Importance::1|100%]] importance
 
* [[Sight]]: [[Sight Importance::0.7|70%]] importance
 
* [[Sight]]: [[Sight Importance::0.7|70%]] importance

Revision as of 01:51, 5 July 2019

Melee Dodge Chance is a stat: Chance to dodge a melee attack that would've otherwise hit. Characters will not dodge while aiming or firing a ranged weapon. Its minimum allowed value is 0%. Its maximum allowed value is 80%. Its default value is 100%.

Factors