Difference between revisions of "Melee Dodge Chance"
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* {{#set:Skill=Melee}}[[Skills#Melee|Melee]]: ( skill level - 5 ) * 2 | * {{#set:Skill=Melee}}[[Skills#Melee|Melee]]: ( skill level - 5 ) * 2 | ||
* [[Moving]]: [[Moving Importance::1|100%]] importance | * [[Moving]]: [[Moving Importance::1|100%]] importance | ||
* [[Sight]]: [[Sight Importance::0.7|70%]] importance | * [[Sight]]: [[Sight Importance::0.7|70%]] importance |
Revision as of 01:51, 5 July 2019
Melee Dodge Chance is a stat: Chance to dodge a melee attack that would've otherwise hit. Characters will not dodge while aiming or firing a ranged weapon. Its minimum allowed value is 0%. Its maximum allowed value is 80%. Its default value is 100%.