Difference between revisions of "Lizardskin"
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m (updated image) |
m (Fixed market value and blunt factor) |
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Line 9: | Line 9: | ||
| path cost = 15 | | path cost = 15 | ||
| stack limit = 75 | | stack limit = 75 | ||
− | | beauty base = - | + | | beauty base = -4 |
| armor - sharp factor = 0.81 | | armor - sharp factor = 0.81 | ||
− | | armor - blunt factor = 0. | + | | armor - blunt factor = 0.27 |
| armor - heat factor = 1.5 | | armor - heat factor = 1.5 | ||
| insulation - cold factor = 12 | | insulation - cold factor = 12 | ||
| insulation - heat factor = 12 | | insulation - heat factor = 12 | ||
− | | market value base = 1 | + | | market value base = 2.1 |
| market value factor = 1.30 | | market value factor = 1.30 | ||
| max hit points base = 60 | | max hit points base = 60 |
Revision as of 12:30, 5 November 2019
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Lizardskin
The tanned skin of a cold-blooded reptile. Lizardskin is reasonably tough, but does not insulate well at all.
Base Stats
Stat Modifiers
- Armor - Blunt
- ×0.27
- Armor - Heat
- ×1.5
- Armor - Sharp
- ×0.81
- Flammability
- ×1
- Insulation - Cold
- ×12
- Insulation - Heat
- ×12
- Max Hit Points
- ×1 ... further results
Lizardskin is produced when a cook butchers a reptile (cobra, tortoise, or iguana) at a butcher table.
Lizardskin is a new leather type added in 0.19/1.0 that merged the cobraskin, tortoise leather and iguana skin types from earlier versions.