Difference between revisions of "Tame Animal Chance"

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==Factors==
 
==Factors==
* [[Skill::Animals]]: [[Skill Base Factor::0.02|2%]] plus [[Skill Bonus Factor::0.01|1%]] per skill level.
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* [[Skill::Animals]]: [[Skill Base Factor::0.04|4%]] plus [[Skill Bonus Factor::0.03|3%]] per skill level.
* Manipulation: [[Manipulation Importance::0.5|50%]] importance
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* [[Manipulation]]: [[Manipulation Importance::0.5|50%]] importance
* Talking:     [[Talking Importance::0.9|90%]] importance
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* [[Talking]]: [[Talking Importance::0.9|90%]] importance
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* [[Hearing]]: [[Hearing Importance::0.3|30%]] importance
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* Animal's Wildness: If the Wildness is 50%, the above holds true. If lower than 50%, the chance of taming is higher - double for an animal with 0% Wildness. If higher, the chance is lower - impossible for an animal with 100% Wildness.
 
* Animal's Wildness: If the Wildness is 50%, the above holds true. If lower than 50%, the chance of taming is higher - double for an animal with 0% Wildness. If higher, the chance is lower - impossible for an animal with 100% Wildness.

Revision as of 18:13, 11 April 2020

Tame Animal Chance is a stat: Base chance this person will tame an animal. Its default value is 100%.

Factors


  • Animal's Wildness: If the Wildness is 50%, the above holds true. If lower than 50%, the chance of taming is higher - double for an animal with 0% Wildness. If higher, the chance is lower - impossible for an animal with 100% Wildness.