Difference between revisions of "Medical Tend Quality"
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(Created page with "{{Stat | default base value = 1 | to string style = PercentZero | description = The base quality of tending given when tending wounds and illnesses. The actual tend quality w...") |
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| default base value = 1 | | default base value = 1 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
− | | description = | + | | description = Speed at which the character tends to wounds and illnesses. |
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}} | }} | ||
==Factors== | ==Factors== | ||
− | * [[Skill::Medicine]]: [[Skill Base Factor::0. | + | * [[Skill::Medicine]]: [[Skill Base Factor::0.4|40%]] plus [[Skill Bonus Factor::0.06|6%]] per skill level. |
− | * [[Manipulation]]: [[Manipulation Importance::1|100%]] importance | + | * [[Manipulation]]: [[Manipulation Importance::1|100%]] importance |
− | * [[Sight]]: [[Sight Importance::0. | + | * [[Sight]]: [[Sight Importance::0.8|80%]] importance, [[Sight Limit::1|130%]] limit |
Revision as of 18:30, 11 April 2020
Medical Tend Quality is a stat: Speed at which the character tends to wounds and illnesses. Its default value is 100%.
Factors
- Medicine"Medicine" is not in the list (Animals, Construction, Mining, Shooting, Melee, Social, Cooking, Crafting, Artistic, Plants, ...) of allowed values for the "Skill" property.: 40% plus 6% per skill level.
- Manipulation: 100% importance
- Sight: 80% importance, 130% limit