Difference between revisions of "User:Dninemfive"

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Hello! I'm a modder who's trying to clean up the modding tutorials pages, which are quite out-of-date.
  
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If you like my contributions on this site please check out my [Github] and [Steam Workshop profile].
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== Sandbox ==
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=== Plague Gun (1.1)/Introduction ===
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This tutorial is a rewrite of the [[Plague Gun/Introduction|original]] by Jecrell ({{LudeonThread|33219}}), updated to 1.1 by dninemfive.
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===== Introduction =====
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In this tutorial we will be using most of the tools available to a Rimworld modder to create a custom weapon, known as the Plague Gun.
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This weapon will, when its shots hit a living target, have a chance to apply the Plague hediff ("health difference") to that target.
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To do this, we will create XML `ThingDefs` for the gun and projectile, create a C# assembly which determines what happens when the projectile hits a target, and link that behavior back to the XML.
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This tutorial will assume a basic familiarity with XML and C# syntax. It should be simple enough to follow if you're only a beginner.
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If you have no XML or C# experience, there are good tutorials for XML [https://www.w3schools.com/xml/ here] and C# [https://www.learncs.org/ here].

Revision as of 18:25, 20 May 2020

Hello! I'm a modder who's trying to clean up the modding tutorials pages, which are quite out-of-date.

If you like my contributions on this site please check out my [Github] and [Steam Workshop profile].

Sandbox

Plague Gun (1.1)/Introduction

This tutorial is a rewrite of the original by Jecrell (Thread), updated to 1.1 by dninemfive.

Introduction

In this tutorial we will be using most of the tools available to a Rimworld modder to create a custom weapon, known as the Plague Gun.

This weapon will, when its shots hit a living target, have a chance to apply the Plague hediff ("health difference") to that target.

To do this, we will create XML `ThingDefs` for the gun and projectile, create a C# assembly which determines what happens when the projectile hits a target, and link that behavior back to the XML.

This tutorial will assume a basic familiarity with XML and C# syntax. It should be simple enough to follow if you're only a beginner.

If you have no XML or C# experience, there are good tutorials for XML here and C# here.