Difference between revisions of "Module:Test/data/doc"
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=== Elements with attributes === | === Elements with attributes === | ||
− | + | Create a new subelement and move all of the attributes to their own subelements within it. | |
− | === Def | + | === *Def elements === |
− | defName is used as | + | <defName> is used as part of the index for the main Def table. |
+ | |||
+ | Additional meta elements added. | ||
<pre> | <pre> | ||
Line 17: | Line 19: | ||
<pre> | <pre> | ||
− | ["Hare"] = { | + | ["ThingDef:Hare"] = { |
− | ["ParentName"] = "BaseHare", | + | ["_attrib_"] = { |
− | ["defName"] = " | + | ["ParentName"] = "BaseHare", |
− | ["label"] = " | + | ["FileName"] = "Races_Animal_Hares.xml", |
+ | ["Version"] = "1.2.2753 rev705", | ||
+ | ["DLC"] = "Core", | ||
+ | }, | ||
+ | ["defName"] = "Snowhare", | ||
+ | ["label"] = "snowhare", | ||
... | ... | ||
</pre> | </pre> | ||
− | Parent Def that gets inherited | + | Parent (absctact) Def that gets inherited: |
<pre> | <pre> | ||
Line 37: | Line 44: | ||
<pre> | <pre> | ||
− | [" | + | ["ThingDef"] = { |
− | ["Abstract"] = | + | ["_attrib_"] = { |
− | + | ["Abstract"] = "True", | |
− | ["statBases"] = { | + | ["ParentName"] = "AnimalThingBase", |
− | + | ["Name"] = "BaseHare", | |
− | + | ["FileName"] = "Races_Animal_Hares.xml", | |
− | + | ["Version"] = "1.2.2753 rev705", | |
+ | ["DLC"] = "Core", | ||
+ | }, | ||
+ | ["statBases"] = { | ||
+ | ["MoveSpeed"] = 6.0, | ||
+ | ["MarketValue"] = 50, | ||
+ | ... | ||
</pre> | </pre> | ||
− | === <nowiki><li></nowiki> elements | + | === Descriptions === |
+ | |||
+ | Because of some exceptions in Royalty Defs, <description> content has to be wrapped in double square brackets (Lua multiline syntax). | ||
+ | |||
+ | === <nowiki><li></nowiki> elements without children === | ||
Get transformed into ordered lists (numerically indexed Lua tables). | Get transformed into ordered lists (numerically indexed Lua tables). | ||
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Note: a comma after the last item in a list is not flagged as an error in Lua. | Note: a comma after the last item in a list is not flagged as an error in Lua. | ||
− | === <nowiki><li></nowiki> elements | + | === <nowiki><li></nowiki> elements with children === |
<pre> | <pre> | ||
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They can be numbered tables or, as in some of the examples above, string indexed. String indexes, in general, are simpler to use. Numeric tables I have to search through. | They can be numbered tables or, as in some of the examples above, string indexed. String indexes, in general, are simpler to use. Numeric tables I have to search through. | ||
+ | |||
+ | TODO: filtering syntax | ||
== Issues == | == Issues == |
Revision as of 22:16, 6 May 2021
Transformation rules
Elements with attributes
Create a new subelement and move all of the attributes to their own subelements within it.
*Def elements
<defName> is used as part of the index for the main Def table.
Additional meta elements added.
<ThingDef ParentName="BaseHare"> <defName>Snowhare</defName> <label>snowhare</label> ...
becomes
["ThingDef:Hare"] = { ["_attrib_"] = { ["ParentName"] = "BaseHare", ["FileName"] = "Races_Animal_Hares.xml", ["Version"] = "1.2.2753 rev705", ["DLC"] = "Core", }, ["defName"] = "Snowhare", ["label"] = "snowhare", ...
Parent (absctact) Def that gets inherited:
<ThingDef Abstract="True" ParentName="AnimalThingBase" Name="BaseHare"> <statBases> <MoveSpeed>6.0</MoveSpeed> <MarketValue>50</MarketValue> ...
becomes
["ThingDef"] = { ["_attrib_"] = { ["Abstract"] = "True", ["ParentName"] = "AnimalThingBase", ["Name"] = "BaseHare", ["FileName"] = "Races_Animal_Hares.xml", ["Version"] = "1.2.2753 rev705", ["DLC"] = "Core", }, ["statBases"] = { ["MoveSpeed"] = 6.0, ["MarketValue"] = 50, ...
Descriptions
Because of some exceptions in Royalty Defs, <description> content has to be wrapped in double square brackets (Lua multiline syntax).
<li> elements without children
Get transformed into ordered lists (numerically indexed Lua tables).
<tradeTags> <li>AnimalUncommon</li> <li>AnimalFighter</li> </tradeTags>
becomes
["tradeTags"] = { "AnimalUncommon", "AnimalFighter", },
Note: a comma after the last item in a list is not flagged as an error in Lua.
<li> elements with children
<lifeStageAges> <li> <def>AnimalBaby</def> <minAge>0</minAge> </li> <li> <def>AnimalJuvenile</def> <minAge>0.25</minAge> </li> <li> <def>AnimalAdult</def> <minAge>0.5</minAge> </li> </lifeStageAges>
becomes
["lifeStageAges"] = { { ["def"] = "AnimalBaby", ["minAge"] = 0, }, { ["def"] = "AnimalJuvenile", ["minAge"] = 0.25, }, { ["def"] = "AnimalAdult", ["minAge"] = 0.5, }, },
Ranges (1~2)
- TODO
Curve points
Curves pop up in a lot of places so additional support functions for those might be in order.
Min, max, maybe average... things like that. Some (like litterSizeCurve) have a fixed amount of points (correction: even for litterSizeCurve this is not true) so you could just retrieve the first one or last (fourth), but this is not the case for all of them and is a bit ugly. Whatever the case, additional processing with wiki syntax would have to be used. This is bad (and to be avoided if possible).
<litterSizeCurve> <points> <li>(1.0, 0)</li> <li>(1.5, 1)</li> <li>(2.0, 1)</li> <li>(2.5, 0)</li> </points>
becomes
["litterSizeCurve"] = { ["points"] = { {0.5, 0}, {1, 1}, {1.5, 1}, {2.0, 0}, }, },
Components
It would be useful to have some of the more used components. They can then be queried for additional functionality that some game objects have.
They can be numbered tables or, as in some of the examples above, string indexed. String indexes, in general, are simpler to use. Numeric tables I have to search through.
TODO: filtering syntax
Issues
One (data) file to rule them all
One data file or smaller ones split by categories (buildings, races, items, etc.).
Single:
- simplicity
- versioning
- uploading
Split:
- dynamic loading
Inheritance (interaction with parser)
Inheritance can be handled by the parser or the module. If the parser handles it, then for any change the dataset needs to be recreated so I'm leaning towards letting the module take care of that. In this case the only purpose of the parser is to filter data and transform it into something Lua can use.