Difference between revisions of "Carrier"
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| attack2dmg = 8 | | attack2dmg = 8 | ||
| attack2type = scratch | | attack2type = scratch | ||
| attack2part = frontpaw | | attack2part = frontpaw | ||
− | | attack2cool = | + | | attack2cool = 2 |
| manhunter = .25 | | manhunter = .25 | ||
| manhuntertame = 0 | | manhuntertame = 0 |
Revision as of 04:17, 17 September 2021
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
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Carrier
A dryad caste specialized in carrying items. Under human influence, it can help haul things where they need to go.
Base Stats
Pawn Stats
- Move Speed
- 2.40 c/s
- Health Scale
- 80% HP
- Body Size
- 0.67
- Mass - Baby
- 8.04 kg
- Mass - Juvenile
- 20.1 kg
- Mass - Adult
- 40.2 kg
- Carrying Capacity
- 50 kg
- Filth Rate
- 1
- Hunger Rate
- 0 Nutrition/Day
- Diet
- none
- Life Expectancy
- 80 years
- Manhunter Chance
- 25%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- Advanced
- Wildness
- 0%
- Comfortable Temp Range
- -50 °C – 50 °C (-58 °F – 122 °F)
Production
- Meat Yield
- 94 immature dryad meat
Melee Combat
Carriers are a caste of Dryads, a type of animal added by the Ideology DLC. These chunky helpers will haul things where they need to go.
Note
While their trainability is advanced, they cannot be taught any skills other than hauling, and thus will not follow their master into battle.
Unlike other animals with the hauling training, these dryads will constantly haul as long as there's hauling to do, rather than at random intervals. They can carry 50 units of any item (carrying capacity), and are rather slow, moving about half as fast as a human. Overall better than a human at hauling, because 4 of them will haul all day long for however much work it is to prune the tree.
Version history
- Ideology DLC Release - Added.