Difference between revisions of "Carrier"

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| attack1type = bite
 
| attack1type = bite
 
| attack1part = teeth
 
| attack1part = teeth
| attack1cool = 100
+
| attack1cool = 2
 
| attack2dmg = 8
 
| attack2dmg = 8
 
| attack2type = scratch
 
| attack2type = scratch
 
| attack2part = frontpaw
 
| attack2part = frontpaw
| attack2cool = 100
+
| attack2cool = 2
 
| manhunter = .25
 
| manhunter = .25
 
| manhuntertame = 0
 
| manhuntertame = 0

Revision as of 04:17, 17 September 2021

Carrier

Carrier

A dryad caste specialized in carrying items. Under human influence, it can help haul things where they need to go.

Base Stats

Type
AnimalsDryads
Market Value
Silver

Pawn Stats

Move Speed
2.40 c/s
Health Scale
80% HP
Body Size
0.67
Mass - Baby
8.04 kg
Mass - Juvenile
20.1 kg
Mass - Adult
40.2 kg
Carrying Capacity
50 kg
Filth Rate
1
Hunger Rate
0 Nutrition/Day
Diet
none
Life Expectancy
80 years
Manhunter Chance
25%
Manhunter Chance (Taming)
0%
Trainable Intelligence
Advanced
Wildness
0%
Comfortable Temp Range
-50 °C – 50 °C (-58 °F – 122 °F)

Production

Meat Yield
94 Immature dryad meat immature dryad meat
Expression error: Unexpected * operator.

Melee Combat

Attack 1
Teeth
9 dmg (Bite)
13 % AP
2 second cooldown
Attack 2
Frontpaw
8 dmg (Scratch)
12 % AP
2 second cooldown
Average DPS
2.64

Carriers are a caste of Dryads, a type of animal added by the Ideology DLC. These chunky helpers will haul things where they need to go.

Note

While their trainability is advanced, they cannot be taught any skills other than hauling, and thus will not follow their master into battle.

Unlike other animals with the hauling training, these dryads will constantly haul as long as there's hauling to do, rather than at random intervals. They can carry 50 units of any item (carrying capacity), and are rather slow, moving about half as fast as a human. Overall better than a human at hauling, because 4 of them will haul all day long for however much work it is to prune the tree.

Version history