Difference between revisions of "Bowler hat"
(HP is actually 80, not 100.) |
|||
Line 5: | Line 5: | ||
| type = Gear | | type = Gear | ||
| type2 = Clothing | | type2 = Clothing | ||
− | | hp = | + | | hp = 80 |
| production facility 1 = Hand tailor bench | | production facility 1 = Hand tailor bench | ||
| production facility 2 = Electric tailor bench | | production facility 2 = Electric tailor bench |
Revision as of 22:08, 5 February 2022
Bowler hat
"A good-looking hat which projects a slightly urban, money-loving style. Improves social impact."
Base Stats
Apparel
- Insulation Factor - Cold
- 0.1×
- Insulation Factor - Heat
- 0.4×
- Armor Factor - Sharp
- 0.2
- Armor Factor - Blunt
- 0.2
- Armor Factor - Heat
- 0.2
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Headgear
Creation
- Required Research
- Complex clothing
- Work To Make
- 1,800 ticks (30 secs)
- Stuff Tags
- Leathery, Fabric
- thingCategories
- Headgear
- defaultOutfitTags
- Worker
- tags
- IndustrialBasic, Western
The Bowler hat is a piece of stylish headgear that offers a significant boost to Social Impact (+15%), minimal armor for the head and ears, and a bit of extra insulation (mainly from heat).
Acquisition
As a complicated garment, bowler hats require Complex Clothing to be researched and can only be made at tailor benches. A bowler hat requires 20 of any textile, and 1,800 ticks (30 secs) of work.
Bowler hats can also be purchased, or stripped from Outlanders.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Theres a lot of other headgear to compare it to and it needs a proper role analysis. |
Bowler hats are almost identical to cowboy hats, with only a few minor differences:
- Bowler hats boost social impact more (+15% vs. +10%)
- Bowler hats offer less insulation from heat (40% vs. 50% )
- Bowler hats cost fewer materials (20 vs. 25)
- Bowler hats are slightly less valuable (reflecting the smaller number of materials required)
Given the similarities, the choice between cowboy hats and bowler hats is mostly one of style.
Social Impact
If a social impact boost is required, the bowler hat provides a larger boost than the cowboy hat for fewer materials and is the better choice in RimWorld Core. However if the Royalty DLC is installed, the coronet and top hat provide a larger bonus.
Nota bene: Social impact predominately affects the Opinion bonuses and maluses pawn interactions can create, as well as the success chance of the Speeches . It does NOT affect trade prices as that is instead dependent on Trade Price Improvement, nor does it affect prisoner recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on Negotiation Ability.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Bearskin Bowler hat | 22.4% | 4.8% | 30% | 104 | -2 °C (-3.6 °F) | +8 °C (14.4 °F) | 75 |
Birdskin Bowler hat | 13.4% | 2.8% | 30% | 80 | -1 °C (-1.8 °F) | +4 °C (7.2 °F) | 43 |
Bluefur Bowler hat | 16.2% | 4.8% | 30% | 104 | -2 °C (-3.6 °F) | +6.4 °C (11.5 °F) | 53 |
Camelhide Bowler hat | 16.2% | 4.8% | 30% | 104 | -1.6 °C (-2.9 °F) | +9.6 °C (17.3 °F) | 53 |
Chinchilla fur Bowler hat | 13.4% | 2.8% | 30% | 80 | -3 °C (-5.4 °F) | +6.4 °C (11.5 °F) | 137 |
Dog leather Bowler hat | 16.2% | 4.8% | 30% | 104 | -1.4 °C (-2.5 °F) | +6.4 °C (11.5 °F) | 47 |
Dread leather Bowler hat | 25.4% | 4.8% | 30% | 104 | -2 °C (-3.6 °F) | +4.8 °C (8.6 °F) | 77 |
Elephant leather Bowler hat | 22.4% | 4.8% | 30% | 120 | -1.4 °C (-2.5 °F) | +4.8 °C (8.6 °F) | 55 |
Foxfur Bowler hat | 16.2% | 4.2% | 30% | 80 | -2 °C (-3.6 °F) | +6.4 °C (11.5 °F) | 77 |
Guinea pig fur Bowler hat | 13.4% | 2.8% | 30% | 48 | -3.8 °C (-6.8 °F) | +7.2 °C (13 °F) | 107 |
Heavy fur Bowler hat | 24.8% | 4.8% | 30% | 120 | -3 °C (-5.4 °F) | +5.6 °C (10.1 °F) | 73 |
Human leather Bowler hat | 12.8% | 4.8% | 30% | 104 | -1.2 °C (-2.2 °F) | +4.8 °C (8.6 °F) | 91 |
Lightleather Bowler hat | 10.8% | 2.8% | 30% | 80 | -1.2 °C (-2.2 °F) | +4.8 °C (8.6 °F) | 45 |
Lizardskin Bowler hat | 16.2% | 5.4% | 30% | 80 | -1.2 °C (-2.2 °F) | +4.8 °C (8.6 °F) | 49 |
Panthera fur Bowler hat | 18.6% | 4.8% | 30% | 104 | -1.6 °C (-2.9 °F) | +9.6 °C (17.3 °F) | 67 |
Patchleather Bowler hat | 9% | 3.8% | 18% | 80 | -0.9 °C (-1.6 °F) | +3.6 °C (6.5 °F) | 37 |
Pigskin Bowler hat | 12.8% | 4.8% | 30% | 104 | -1.2 °C (-2.2 °F) | +4.8 °C (8.6 °F) | 45 |
Plainleather Bowler hat | 16.2% | 4.8% | 30% | 104 | -1.6 °C (-2.9 °F) | +6.4 °C (11.5 °F) | 49 |
Rhinoceros leather Bowler hat | 25.8% | 4.8% | 30% | 120 | -1.4 °C (-2.5 °F) | +5.6 °C (10.1 °F) | 91 |
Thrumbofur Bowler hat | 41.6% | 7.2% | 30% | 160 | -3.4 °C (-6.1 °F) | +8.8 °C (15.8 °F) | 285 |
Wolfskin Bowler hat | 20.4% | 4.8% | 30% | 104 | -2.4 °C (-4.3 °F) | +6.4 °C (11.5 °F) | 67 |
Alpaca wool Bowler hat | 7.2% | 0% | 22% | 80 | -3 °C (-5.4 °F) | +6.4 °C (11.5 °F) | 83 |
Bison wool Bowler hat | 7.2% | 0% | 22% | 80 | -2.6 °C (-4.7 °F) | +4.8 °C (8.6 °F) | 61 |
Cloth Bowler hat | 7.2% | 0% | 3.6% | 80 | -1.8 °C (-3.2 °F) | +7.2 °C (13 °F) | 37 |
Devilstrand Bowler hat | 28% | 7.2% | 60% | 104 | -2 °C (-3.6 °F) | +9.6 °C (17.3 °F) | 117 |
Hyperweave Bowler hat | 40% | 10.8% | 57.6% | 192 | -2.6 °C (-4.7 °F) | +10.4 °C (18.7 °F) | 187 |
Megasloth wool Bowler hat | 16% | 0% | 22% | 80 | -3.4 °C (-6.1 °F) | +4.8 °C (8.6 °F) | 61 |
Muffalo wool Bowler hat | 7.2% | 0% | 22% | 80 | -2.8 °C (-5 °F) | +4.8 °C (8.6 °F) | 61 |
Sheep wool Bowler hat | 7.2% | 0% | 22% | 80 | -2.6 °C (-4.7 °F) | +4 °C (7.2 °F) | 61 |
Synthread Bowler hat | 18.8% | 5.2% | 18% | 104 | -2.2 °C (-4 °F) | +8.8 °C (15.8 °F) | 87 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version history
- 0.17.1546 - added.