Difference between revisions of "Infestation"

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This has two primary consequences. The first is, when spawn proofing a base, care must be taken to remove all valid tiles as even a single warm tile can cause a full infestation.
 
This has two primary consequences. The first is, when spawn proofing a base, care must be taken to remove all valid tiles as even a single warm tile can cause a full infestation.
 
Secondly, infestations can spread into seemingly safe areas, even if there is a wall between it and the spawning area. This is especially frequent with late game infestations, which are usually quite large and thus have larger spawn radii. This has the effect of allowing them to spawn pretty far inside your base.
 
Secondly, infestations can spread into seemingly safe areas, even if there is a wall between it and the spawning area. This is especially frequent with late game infestations, which are usually quite large and thus have larger spawn radii. This has the effect of allowing them to spawn pretty far inside your base.
 
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[[File:PSA INFESATIONS.PNG|400px|thumb|right|Blue squares show an area with a chance of infestations spawning. ]] <!-- EDITORS! That IS the .png file name - please don't "correct" the spelling. ; )  
Infestations Require more than 1x1 of overhead mountain to spawn. Stopping infestations can be achieved by building a wall in every second square to ensure there isn't a space bigger than 1x1, to save resources or alternatively you can fill every square but that will require twice the amount of walls.
 
 
 
As shown below you can see the 1x1 squares have no chance of spawning infestations but the space bigger than a 1x1 has a chance of spawning infestations (the blue squares represents the change of infestations spawning)
 
 
 
[[File:PSA INFESATIONS.PNG|400px]] <!-- EDITORS! That IS the .png file name - please don't "correct" the spelling. ; )  
 
 
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Infestations Require more than 1x1 of overhead mountain to spawn. Stopping infestations can be achieved by building a wall in every second square to ensure there isn't a space bigger than 1x1, to save resources or alternatively you can fill every square but that will require twice the amount of walls. Only walls are capable of stopping infestations; columns and doors do not work.
  
Note: Only walls are capable of stopping infestations (columns and doors do not work)
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As shown in the image (right) you can see the 1x1 squares have no chance of spawning infestations but the space bigger than a 1x1 has a chance of spawning infestations.
  
 
== Behavior ==
 
== Behavior ==
[[File:Insectoid hive aggro range.png|thumb|right|Range at which insects will defend a hive]]
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[[File:Insectoid hive aggro range.png|thumb|left|Range at which insects will defend a hive]]
 
[[Insectoids]] ([[Megascarab]]s, [[Megaspider]]s and [[Spelopede]]s) will spawn near hives and spend their time roaming around them. They will attack and chase any intruder that comes within a 10-tile circular radius from the hive that spawned them, returning to their hives once the threat is gone. Insectoids will only attack creatures they can see, and will not attack while they are sleeping provided they are not woken up.
 
[[Insectoids]] ([[Megascarab]]s, [[Megaspider]]s and [[Spelopede]]s) will spawn near hives and spend their time roaming around them. They will attack and chase any intruder that comes within a 10-tile circular radius from the hive that spawned them, returning to their hives once the threat is gone. Insectoids will only attack creatures they can see, and will not attack while they are sleeping provided they are not woken up.
  
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Another good tactic to avoid or minimize this risk of them spawning in your base is by strip mining into many different mountain areas. If you then segment the spaces under the mountain into rooms around 20-40 cells big, this will allow more spaces for the infestations to spawn, and can help drastically odds of one spawning in your base, that they may rarely spawn in your base.
 
Another good tactic to avoid or minimize this risk of them spawning in your base is by strip mining into many different mountain areas. If you then segment the spaces under the mountain into rooms around 20-40 cells big, this will allow more spaces for the infestations to spawn, and can help drastically odds of one spawning in your base, that they may rarely spawn in your base.
 
 
<br style="clear:both" />
 
<br style="clear:both" />
 
 
== Products ==
 
== Products ==
 
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[[File:Infestation.png|400px|thumb|left]]
 
Hives spawn [[insect jelly]] in stacks of 20 units every day or so. You can farm these by building walls and doors, but insects may dig out and attack your colony.  You can retrieve the jelly when the insects are asleep. <br>
 
Hives spawn [[insect jelly]] in stacks of 20 units every day or so. You can farm these by building walls and doors, but insects may dig out and attack your colony.  You can retrieve the jelly when the insects are asleep. <br>
 
Hives also spawn [[glow pod]]s, which provide light for 20 days (as long as they’re installed). These can only be reinstalled should the hive be destroyed in version stable 1.0.
 
Hives also spawn [[glow pod]]s, which provide light for 20 days (as long as they’re installed). These can only be reinstalled should the hive be destroyed in version stable 1.0.
 
[[File:Infestation.png|400px]]
 
 
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 10:30, 10 February 2022

Infestations are an event and a serious threat. They can happen randomly or can be caused by a quest; quests will warn you if this is an outcome. Infestations can also occur upon entering rooms in an ancient complex; you will get no specific warning for this quest.

Spawning

Insect hives spawn in an area below an Overhead Mountain and within 30 tiles of a colony structure. Other factors such as rock walls and light have some influence on their spawn point of choice. Temperatures under -8°C (17.6°F) gradually reduce the spawn chances, with the chance dropping to zero at -17°C (1.4°F). A well-lit base discourages insects from nesting, though it can still happen.

Upon spawning, infestation choose a single "valid" tile, i.e. one with Overhead Mountain and a temperature higher than -17°C (1.4°F), then spawn the hives in any available spot within a certain radius, regardless of whether those tiles are "valid" or not. Note that a hive may or may not spawn in the triggering tile.

This has two primary consequences. The first is, when spawn proofing a base, care must be taken to remove all valid tiles as even a single warm tile can cause a full infestation. Secondly, infestations can spread into seemingly safe areas, even if there is a wall between it and the spawning area. This is especially frequent with late game infestations, which are usually quite large and thus have larger spawn radii. This has the effect of allowing them to spawn pretty far inside your base.

File:PSA INFESATIONS.PNG
Blue squares show an area with a chance of infestations spawning.

Infestations Require more than 1x1 of overhead mountain to spawn. Stopping infestations can be achieved by building a wall in every second square to ensure there isn't a space bigger than 1x1, to save resources or alternatively you can fill every square but that will require twice the amount of walls. Only walls are capable of stopping infestations; columns and doors do not work.

As shown in the image (right) you can see the 1x1 squares have no chance of spawning infestations but the space bigger than a 1x1 has a chance of spawning infestations.

Behavior

Range at which insects will defend a hive

Insectoids (Megascarabs, Megaspiders and Spelopedes) will spawn near hives and spend their time roaming around them. They will attack and chase any intruder that comes within a 10-tile circular radius from the hive that spawned them, returning to their hives once the threat is gone. Insectoids will only attack creatures they can see, and will not attack while they are sleeping provided they are not woken up.

If any of the insectoids is downed or damaged, the entire infestation will go after colonists on the map, attacking and breaking down structures in the progress. This also applies to outside factors, such as the insectoids being attacked by pirates or downed by hypothermic slowdown. After a while, the insectoids will give up and return to their hives.

Insectoids will also randomly dig at stone and structures while wandering around their hives, potentially breaching into new areas.

If the hives and insectoid colony are left intact, they will reproduce, progressively growing more numerous.

Strategy

Infestations are most threatening in mountain bases, as they can spawn practically anywhere inside your base. They are much less harmful in other bases though, and can be considered as a normal-level threat there. Insectoids are melee fighters so colonists with ranged equipment can try to kill them from a safe distance. When fighting an infestation always ensure you completely annihilate every hive. If even one is left, insectoids can keep spawning and leave you back where you started. One way of dealing with infestations in mountain bases is to make the structure with non-flammable materials and wood floors/furniture on the inside. Once you have done this you can place an IED incendiary trap so insects trigger them and light themselves on fire with minimal risk to the rest of your base.

Since insectoids do not attack creatures while sleeping, it is possible to haul materials in and out of the area near their nests at night, including flammable material. This is however extremely risky, since attacking one of them or doing construction near the insectoids will wake them up. They also wake up when their individual need for rest has been filled.

When attacked, insectoids will go after colonists without any walls between them first. This allows the insectoids to be lured away from their hives, chasing a runner colonist across the map. While they are away the hives can be destroyed. As long as hives are being damaged, the insectoids will keep chasing after colonists instead of returning to their hives. To keep the hive destroying pawns safe from having the insectoids' attention turned to them rather than the runner, a wall can first be built to block off the insectoids from the hives. Note that some new insectoids are likely to spawn at the hives during the process. Once all the hives are destroyed, the insectoids will wander the map like normal animals and soon starve to death.

If all Megaspiders or Spelopedes are killed, the hive(s) will deteriorate due to lack of maintenance.

Mitigation

If you bait insects to spawn elsewhere the chance of an infestation spawning inside is greatly reduced. Temperatures above -8°C (17.6°F) have no bearing on hive spawning (e.g. very hot weather), neither does flooring. If spawned by a quest they may spawn outside in the open.

An infestation spawn point trapped with incendiary IEDs, surrounded by stone walls and doors.

If you are able to ensure that there is only one valid spawn location on your base map, you can prepare this area to automatically trap and kill the insects when they appear. (Though never rely on this completely unless you know exactly what you are doing. If your base is in a mountain, be prepared for infestations no matter what.)

Another good tactic to avoid or minimize this risk of them spawning in your base is by strip mining into many different mountain areas. If you then segment the spaces under the mountain into rooms around 20-40 cells big, this will allow more spaces for the infestations to spawn, and can help drastically odds of one spawning in your base, that they may rarely spawn in your base.

Products

Infestation.png

Hives spawn insect jelly in stacks of 20 units every day or so. You can farm these by building walls and doors, but insects may dig out and attack your colony. You can retrieve the jelly when the insects are asleep.
Hives also spawn glow pods, which provide light for 20 days (as long as they’re installed). These can only be reinstalled should the hive be destroyed in version stable 1.0.