Difference between revisions of "Bowler hat"
(HP is actually 80, not 100.) |
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Line 15: | Line 15: | ||
| insulationheatfactor = 0.4 | | insulationheatfactor = 0.4 | ||
| insulationcoldfactor = 0.1 | | insulationcoldfactor = 0.1 | ||
− | | armorsharpfactor= 0.2 | + | | armorsharpfactor = 0.2 |
− | | armorbluntfactor= 0.2 | + | | armorbluntfactor = 0.2 |
− | | armorheatfactor= 0.2 | + | | armorheatfactor = 0.2 |
| mass base = 0.14 | | mass base = 0.14 | ||
| coverage = Head, Left Ear, Right Ear | | coverage = Head, Left Ear, Right Ear | ||
Line 25: | Line 25: | ||
| defaultOutfitTags = Worker | | defaultOutfitTags = Worker | ||
}} | }} | ||
− | The ''' | + | The '''bowler hat''' is a [[clothing]] item that covers the head. It provides a +15% increase to [[Social Impact]], minimal armor for the head and ears, and modest insulation. |
== Acquisition == | == Acquisition == | ||
Line 31: | Line 31: | ||
Bowler hats can also be purchased, or stripped from [[Outlanders]]. | Bowler hats can also be purchased, or stripped from [[Outlanders]]. | ||
+ | |||
+ | == Summary == | ||
+ | {{See also|Social Impact}} | ||
+ | Bowler hat offers a 15% increase to [[Social Impact]]. '''Nota bene:''' Social impact predominately affects the [[Social|Opinion]] bonuses and maluses pawn interactions can create, the success chance of [[Titles#Speeches|Speeches]]{{RoyaltyIcon}} and some [[ritual]]s{{IdeologyIcon}}. It does '''NOT''' affect [[trade]] prices as that is instead dependent on [[Trade Price Improvement]], nor does it affect [[prisoner]] recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on [[Negotiation Ability]]. | ||
==Analysis== | ==Analysis== | ||
Line 45: | Line 49: | ||
{{See also|Social Impact}} | {{See also|Social Impact}} | ||
If a social impact boost is required, the bowler hat provides a larger boost than the cowboy hat for fewer materials and is the better choice in RimWorld Core. However if the [[Royalty DLC]] is installed, the [[coronet]] and [[top hat]] provide a larger bonus. | If a social impact boost is required, the bowler hat provides a larger boost than the cowboy hat for fewer materials and is the better choice in RimWorld Core. However if the [[Royalty DLC]] is installed, the [[coronet]] and [[top hat]] provide a larger bonus. | ||
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− | |||
{{Apparel Material Table}} | {{Apparel Material Table}} |
Revision as of 11:56, 17 February 2022
Bowler hat
"A good-looking hat which projects a slightly urban, money-loving style. Improves social impact."
Base Stats
Apparel
- Insulation Factor - Cold
- 0.1×
- Insulation Factor - Heat
- 0.4×
- Armor Factor - Sharp
- 0.2
- Armor Factor - Blunt
- 0.2
- Armor Factor - Heat
- 0.2
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Headgear
Creation
- Required Research
- Complex clothing
- Work To Make
- 1,800 ticks (30 secs)
- Stuff Tags
- Leathery, Fabric
- thingCategories
- Headgear
- defaultOutfitTags
- Worker
- tags
- IndustrialBasic, Western
The bowler hat is a clothing item that covers the head. It provides a +15% increase to Social Impact, minimal armor for the head and ears, and modest insulation.
Acquisition
As a complicated garment, bowler hats require Complex Clothing to be researched and can only be made at tailor benches. A bowler hat requires 20 of any textile, and 1,800 ticks (30 secs) of work.
Bowler hats can also be purchased, or stripped from Outlanders.
Summary
Bowler hat offers a 15% increase to Social Impact. Nota bene: Social impact predominately affects the Opinion bonuses and maluses pawn interactions can create, the success chance of Speeches and some rituals. It does NOT affect trade prices as that is instead dependent on Trade Price Improvement, nor does it affect prisoner recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on Negotiation Ability.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Theres a lot of other headgear to compare it to and it needs a proper role analysis. |
Bowler hats are almost identical to cowboy hats, with only a few minor differences:
- Bowler hats boost social impact more (+15% vs. +10%)
- Bowler hats offer less insulation from heat (40% vs. 50% )
- Bowler hats cost fewer materials (20 vs. 25)
- Bowler hats are slightly less valuable (reflecting the smaller number of materials required)
Given the similarities, the choice between cowboy hats and bowler hats is mostly one of style.
Social Impact
If a social impact boost is required, the bowler hat provides a larger boost than the cowboy hat for fewer materials and is the better choice in RimWorld Core. However if the Royalty DLC is installed, the coronet and top hat provide a larger bonus.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Bearskin Bowler hat | 22.4% | 4.8% | 30% | 104 | -2 °C (-3.6 °F) | +8 °C (14.4 °F) | 75 |
Birdskin Bowler hat | 13.4% | 2.8% | 30% | 80 | -1 °C (-1.8 °F) | +4 °C (7.2 °F) | 43 |
Bluefur Bowler hat | 16.2% | 4.8% | 30% | 104 | -2 °C (-3.6 °F) | +6.4 °C (11.5 °F) | 53 |
Camelhide Bowler hat | 16.2% | 4.8% | 30% | 104 | -1.6 °C (-2.9 °F) | +9.6 °C (17.3 °F) | 53 |
Chinchilla fur Bowler hat | 13.4% | 2.8% | 30% | 80 | -3 °C (-5.4 °F) | +6.4 °C (11.5 °F) | 137 |
Dog leather Bowler hat | 16.2% | 4.8% | 30% | 104 | -1.4 °C (-2.5 °F) | +6.4 °C (11.5 °F) | 47 |
Dread leather Bowler hat | 25.4% | 4.8% | 30% | 104 | -2 °C (-3.6 °F) | +4.8 °C (8.6 °F) | 77 |
Elephant leather Bowler hat | 22.4% | 4.8% | 30% | 120 | -1.4 °C (-2.5 °F) | +4.8 °C (8.6 °F) | 55 |
Foxfur Bowler hat | 16.2% | 4.2% | 30% | 80 | -2 °C (-3.6 °F) | +6.4 °C (11.5 °F) | 77 |
Guinea pig fur Bowler hat | 13.4% | 2.8% | 30% | 48 | -3.8 °C (-6.8 °F) | +7.2 °C (13 °F) | 107 |
Heavy fur Bowler hat | 24.8% | 4.8% | 30% | 120 | -3 °C (-5.4 °F) | +5.6 °C (10.1 °F) | 73 |
Human leather Bowler hat | 12.8% | 4.8% | 30% | 104 | -1.2 °C (-2.2 °F) | +4.8 °C (8.6 °F) | 91 |
Lightleather Bowler hat | 10.8% | 2.8% | 30% | 80 | -1.2 °C (-2.2 °F) | +4.8 °C (8.6 °F) | 45 |
Lizardskin Bowler hat | 16.2% | 5.4% | 30% | 80 | -1.2 °C (-2.2 °F) | +4.8 °C (8.6 °F) | 49 |
Panthera fur Bowler hat | 18.6% | 4.8% | 30% | 104 | -1.6 °C (-2.9 °F) | +9.6 °C (17.3 °F) | 67 |
Patchleather Bowler hat | 9% | 3.8% | 18% | 80 | -0.9 °C (-1.6 °F) | +3.6 °C (6.5 °F) | 37 |
Pigskin Bowler hat | 12.8% | 4.8% | 30% | 104 | -1.2 °C (-2.2 °F) | +4.8 °C (8.6 °F) | 45 |
Plainleather Bowler hat | 16.2% | 4.8% | 30% | 104 | -1.6 °C (-2.9 °F) | +6.4 °C (11.5 °F) | 49 |
Rhinoceros leather Bowler hat | 25.8% | 4.8% | 30% | 120 | -1.4 °C (-2.5 °F) | +5.6 °C (10.1 °F) | 91 |
Thrumbofur Bowler hat | 41.6% | 7.2% | 30% | 160 | -3.4 °C (-6.1 °F) | +8.8 °C (15.8 °F) | 285 |
Wolfskin Bowler hat | 20.4% | 4.8% | 30% | 104 | -2.4 °C (-4.3 °F) | +6.4 °C (11.5 °F) | 67 |
Alpaca wool Bowler hat | 7.2% | 0% | 22% | 80 | -3 °C (-5.4 °F) | +6.4 °C (11.5 °F) | 83 |
Bison wool Bowler hat | 7.2% | 0% | 22% | 80 | -2.6 °C (-4.7 °F) | +4.8 °C (8.6 °F) | 61 |
Cloth Bowler hat | 7.2% | 0% | 3.6% | 80 | -1.8 °C (-3.2 °F) | +7.2 °C (13 °F) | 37 |
Devilstrand Bowler hat | 28% | 7.2% | 60% | 104 | -2 °C (-3.6 °F) | +9.6 °C (17.3 °F) | 117 |
Hyperweave Bowler hat | 40% | 10.8% | 57.6% | 192 | -2.6 °C (-4.7 °F) | +10.4 °C (18.7 °F) | 187 |
Megasloth wool Bowler hat | 16% | 0% | 22% | 80 | -3.4 °C (-6.1 °F) | +4.8 °C (8.6 °F) | 61 |
Muffalo wool Bowler hat | 7.2% | 0% | 22% | 80 | -2.8 °C (-5 °F) | +4.8 °C (8.6 °F) | 61 |
Sheep wool Bowler hat | 7.2% | 0% | 22% | 80 | -2.6 °C (-4.7 °F) | +4 °C (7.2 °F) | 61 |
Synthread Bowler hat | 18.8% | 5.2% | 18% | 104 | -2.2 °C (-4 °F) | +8.8 °C (15.8 °F) | 87 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version history
- 0.17.1546 - added.