Difference between revisions of "Work To Make"
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− | {{Stat | + | {{See also|Work To Build}} |
− | | default base value = | + | {{Verified|1.5.4104}}{{Stat |
+ | | def name = WorkToMake | ||
+ | | label = work to make | ||
+ | | description = The base amount of work it takes to make an item, once all [[materials]] are gathered. | ||
+ | | default base value = 1 | ||
| min value = 0 | | min value = 0 | ||
| round to five over = 300 | | round to five over = 300 | ||
− | | | + | | scenario randomizable = true |
− | | | + | | show if undefined = false |
+ | | category = BasicsNonPawn | ||
+ | | display priority in category = 3100 | ||
}} | }} | ||
+ | |||
+ | == Explanation == | ||
+ | [[Work To Make]] is used for items, defining the amount of work in [[Ticks]] required to craft an item. It is the functionally equivalent counterpart to the stat used for [[Buildings]]: [[Work To Build]]. Note that the wiki merges these two stats into the [[Property:Work To Make|Work To Make]] Property, although they can be easily separated by the [[Property:Type|Type]] and [[Property:Type2|Type2]] Properties. | ||
This value is defined in the game files in [[Time|ticks]], but is displayed in-game as the rounded conversion into seconds. Note that this rounding is cosmetic only, the true work time is precise to the tick value. | This value is defined in the game files in [[Time|ticks]], but is displayed in-game as the rounded conversion into seconds. Note that this rounding is cosmetic only, the true work time is precise to the tick value. | ||
− | One second in-game, at normal game speed, corresponds to 60 ticks. Thus, conversion is a simple matter of dividing by 60 for conversion from ticks to seconds, and multiplying by 60 for conversion from seconds to ticks. For example, a [[charge lance]] has a Work To Make stat defined as {{Q|Charge lance|Work To Make}} ticks in the | + | One second in-game, at normal game speed, corresponds to 60 ticks. Thus, conversion is a simple matter of dividing by 60 for conversion from ticks to seconds, and multiplying by 60 for conversion from seconds to ticks. For example, a [[charge lance]] has a Work To Make stat defined as {{Q|Charge lance|Work To Make}} ticks in the game xml files, and will therefore display in-game in the bills selection, which uses in-game seconds as the unit, as {{#expr: {{Q|Charge lance|Work To Make #}}/60 round 0}} work. |
For reference, an in-game day is 1000 seconds long at normal game speed, corresponding to 60,000 ticks. Thus at 100% work speed, exactly 1,000 units of work will be performed during one in-game day of uninterrupted work. Assuming a regular "work shift" of about 12-16 in-game hours, one can expect about 500-650 units of work to be performed, per day, by a pawn on a regular schedule working at 100% speed. | For reference, an in-game day is 1000 seconds long at normal game speed, corresponding to 60,000 ticks. Thus at 100% work speed, exactly 1,000 units of work will be performed during one in-game day of uninterrupted work. Assuming a regular "work shift" of about 12-16 in-game hours, one can expect about 500-650 units of work to be performed, per day, by a pawn on a regular schedule working at 100% speed. | ||
− | Lastly, note that pawn stats, such as [[ | + | Lastly, note that pawn stats, such as [[General Labor Speed]] or [[Cooking Speed]], divide this base value to find the actual amount of time to make an object. For example, if a pawn has 200% of the relevant speed, then it will take half the time to make the item than is reported by its [[Work To Make]] stat. |
+ | |||
+ | == Bases == | ||
+ | <div><li style="display: inline-table;"> | ||
+ | Click to <div class="mw-collapsible mw-collapsed"> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {| {{STDT| c_03 sortable}} | ||
+ | ! Item !! [[Property:Work To Make|Work To Make]] | ||
+ | |- | ||
+ | {{#ask: [[Work To Make::+]] | ||
+ | [[Type::!Building]] | ||
+ | | ?Work To Make | ||
+ | | format = template | ||
+ | | template = Ask Table Formatter | ||
+ | | link = none | ||
+ | | sort = From DLC, Name | ||
+ | | limit = 1000 | ||
+ | }} | ||
+ | |} | ||
+ | </div> | ||
+ | </div> | ||
+ | </li></div> | ||
+ | |||
+ | == Stat Def Data == | ||
+ | {| {{STDT| c_03}} | ||
+ | ! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label<br />Attributes !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category | ||
+ | |- id="Work To Make" <!--<StatDef>--> | ||
+ | | | ||
+ | * '''Def Name:'''<br />WorkToMake | ||
+ | * '''Label:'''<br />work to make | ||
+ | | The base amount of work it takes to make an item, once all materials are gathered. | ||
+ | | | ||
+ | * Display Order:<br />'''12''' | ||
+ | * Def Name:<br />'''BasicsNonPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default:<br />{{Bad|false}} | ||
+ | | | ||
+ | * '''Default Base Value:''' 1 | ||
+ | * '''Min Value:''' 0 | ||
+ | * '''To String Style:''' WorkAmount | ||
+ | * '''Round To Five Over:''' 300 | ||
+ | * '''Show If Undefined:''' {{Bad|false}} | ||
+ | * '''Scenario Randomizable:''' {{Good|true}} | ||
+ | | - | ||
+ | | 3100 | ||
+ | <!--</StatDef>--> | ||
+ | |} | ||
+ | |||
+ | == Version history == | ||
+ | {{Stub|section=1|reason=General Version history}} | ||
+ | |||
+ | {{nav|stats|wide}} |
Latest revision as of 23:38, 1 November 2024
Work To Make is a stat: The base amount of work it takes to make an item, once all materials are gathered. Its minimum allowed value is 0. Its default value is 1.
Explanation[edit]
Work To Make is used for items, defining the amount of work in Ticks required to craft an item. It is the functionally equivalent counterpart to the stat used for Buildings: Work To Build. Note that the wiki merges these two stats into the Work To Make Property, although they can be easily separated by the Type and Type2 Properties.
This value is defined in the game files in ticks, but is displayed in-game as the rounded conversion into seconds. Note that this rounding is cosmetic only, the true work time is precise to the tick value.
One second in-game, at normal game speed, corresponds to 60 ticks. Thus, conversion is a simple matter of dividing by 60 for conversion from ticks to seconds, and multiplying by 60 for conversion from seconds to ticks. For example, a charge lance has a Work To Make stat defined as 60,000 ticks in the game xml files, and will therefore display in-game in the bills selection, which uses in-game seconds as the unit, as 1000 work.
For reference, an in-game day is 1000 seconds long at normal game speed, corresponding to 60,000 ticks. Thus at 100% work speed, exactly 1,000 units of work will be performed during one in-game day of uninterrupted work. Assuming a regular "work shift" of about 12-16 in-game hours, one can expect about 500-650 units of work to be performed, per day, by a pawn on a regular schedule working at 100% speed.
Lastly, note that pawn stats, such as General Labor Speed or Cooking Speed, divide this base value to find the actual amount of time to make an object. For example, if a pawn has 200% of the relevant speed, then it will take half the time to make the item than is reported by its Work To Make stat.
Bases[edit]
Stat Def Data[edit]
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
The base amount of work it takes to make an item, once all materials are gathered. |
|
|
- | 3100 |
Version history[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General Version history. |