Difference between revisions of "Hellcat rifle"

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{{Anomaly}}
 
{{Anomaly}}
{{Spoiler}}
 
{{Stub| reason = Needs acquisition information,summary}}
 
 
{{Infobox main|weapon
 
{{Infobox main|weapon
 
| name = Hellcat rifle
 
| name = Hellcat rifle
| image = Hellcat rifle.png
+
| image = HellcatRifle.png
 
| description = A versatile assault rifle with good range, decent power, and good accuracy.<br>It also comes equipped with a bioferrite-powered mini-burner unit which generates a blast of flame from pressurized bioferrite charges. The mini-burner unit can be used twice before refueling.
 
| description = A versatile assault rifle with good range, decent power, and good accuracy.<br>It also comes equipped with a bioferrite-powered mini-burner unit which generates a blast of flame from pressurized bioferrite charges. The mini-burner unit can be used twice before refueling.
 
| type = Equipment
 
| type = Equipment
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| accuracyMedium = 65
 
| accuracyMedium = 65
 
| accuracyLong = 55
 
| accuracyLong = 55
| accuracyAvg = 65.2
 
 
| mode = Burst
 
| mode = Burst
 
| burst = 3
 
| burst = 3
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| cooldown = 102
 
| cooldown = 102
 
| velocity = 70
 
| velocity = 70
| marketvalue = 480
 
 
| DPS = DPS
 
| DPS = DPS
 
| production facility 1 = Bioferrite shaper
 
| production facility 1 = Bioferrite shaper
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| research = Bioferrite weaponry
 
| research = Bioferrite weaponry
 
| work to make = 40000
 
| work to make = 40000
 +
| work speed stat = General Labor Speed
 
| meleeattack1dmg = 9
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1type = blunt
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| meleeattack3cool = 2.0
 
| meleeattack3cool = 2.0
 
| meleeattack3ap = 13
 
| meleeattack3ap = 13
| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageAP = 13
 
 
| page verified for version =
 
| page verified for version =
 
| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 6
 
| skill 1 level = 6
 
| has quality = True
 
| has quality = True
| weaponTags = Gun, IndustrialGunAdvanced
+
| weaponTags = Gun, IndustrialGunAdvanced, AssaultRifle
 
| tradeTags = WeaponRanged
 
| tradeTags = WeaponRanged
 
| thingSetMakerTags = RewardStandardQualitySuper
 
| thingSetMakerTags = RewardStandardQualitySuper
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== Summary ==
 
== Summary ==
The rifle contains an integrated mini-burner which gives the user the ability to fire two gouts of flame at will before requiring a reload. This weapon is similar to an [[Incinerator]] with [DIFFERENCES HERE].
+
[[File:Hellcat rifle burner radius AoE.webm|thumb|250x250px|left|Burner radius and AoE at different angles.]]
<!--
+
[[File:Burner.png|thumb|left|Hellcat burner gizmo icon]]
Only the burner gizmo is similar to the Incinerator. Their gun components are completely different. Should that sentence be removed?
+
The rifle contains an integrated mini-burner which gives the user the ability to fire two gouts of flame at will before requiring a reload.  
-->
 
  
 
The burner fires in a 9 range cone, thin close to the pawn and expanding to three tiles wide at a range of 7 to 9 tiles when fired in a cardinal direction.
 
The burner fires in a 9 range cone, thin close to the pawn and expanding to three tiles wide at a range of 7 to 9 tiles when fired in a cardinal direction.
Line 79: Line 73:
 
Two gouts can be fired before the unit must be reloaded with {{Icon Small|bioferrite||10}} [[bioferrite]] per charge.{{Check Tag|Verify in game}} The reloading process takes {{Ticks|60}}. The pawn will never automatically use the unit - instead it must be manually activated by the player by use of the "Hellcat burner" gizmo, similar to using [[Utility]] items. It is unclear if this restriction also applies to NPCs.{{Check Tag|Fact Check Needed|Can NPCs use Unit under any circumstances?}} This gizmo will only appear when the pawn is [[draft]]ed.
 
Two gouts can be fired before the unit must be reloaded with {{Icon Small|bioferrite||10}} [[bioferrite]] per charge.{{Check Tag|Verify in game}} The reloading process takes {{Ticks|60}}. The pawn will never automatically use the unit - instead it must be manually activated by the player by use of the "Hellcat burner" gizmo, similar to using [[Utility]] items. It is unclear if this restriction also applies to NPCs.{{Check Tag|Fact Check Needed|Can NPCs use Unit under any circumstances?}} This gizmo will only appear when the pawn is [[draft]]ed.
  
Damage from the burner does not scale with quality, dealing roughly 12 damage on a direct hit, and slightly less if the target is out of the center of the cone. Fire resistance, such as that from [[phoenix armor]], can dramatically reduce or eliminate damage from the burner.
+
Damage from the burner does not scale with quality, dealing roughly 12 damage on a direct hit, and slightly less if the target is out of the center of the cone. Fire resistance, such as that from [[phoenix armor]],{{RoyaltyIcon}} can dramatically reduce or eliminate damage from the burner.
  
 
Wearing a [[shield belt]] does not prevent the user from firing the burner, but does prevent the user from firing the rifle itself.
 
Wearing a [[shield belt]] does not prevent the user from firing the burner, but does prevent the user from firing the rifle itself.
  
The hellcat rifle is not considered an incendiary weapon for [[pyromaniac]]s. This has been confirmed as intentional.
+
[[Pyromaniac]] pawns receive a {{Thought|desc=It makes me think of flame and fire. I can't wait to use it.|label=Pyromaniac has incendiary weapon|value=+2}} buff while equipped with a Hellcat rifle, a further [[mood]] buff will not be granted for using the weapons Hellcat burner ability. Note that they must be equipped, not merely carried.
 +
<!--
 +
Unlike the incinerator the weapons Hellcat burner ability isn't listed in the equipped pawn's bio when the weapon is equipped.
 +
-->
  
 
== Analysis ==
 
== Analysis ==
{{Stub|section=Excellent but could benefit from comparison to dedicated Incinerator pawns as well}}
+
{{Stub|section=1|reason=Excellent but could benefit from comparison to using default Incinerator attack (e.g. mixing normal ARs and incins) rather than focus only on comparing the burst}}
The hellcat rifle functions quite similarly to its nearest cousin, the [[assault rifle]], albeit with a slightly shorter max range (27 vs 30.9), less bullet damage (10 vs. 11), a longer firing cycle, and the addition of the burner. The statical difference result in an approximate {{--|13%}} drop in {{DPS}} compared to an assault rifle of the same quality. Because of the source fo this change, this relationship is consistent across all ranges and shooter skills, but can be affected, but not negated or inverted, by [[Aiming time]] and [[Ranged cooldown]] effects.
+
The hellcat rifle functions quite similarly to its nearest cousin, the [[assault rifle]], albeit with a slightly shorter max range (27 vs 30.9), less bullet damage (10 vs. 11), a longer firing cycle, and the addition of the burner. The statistical difference result in an approximate {{--|13%}} drop in {{DPS}} compared to an assault rifle of the same quality. Because of the source of this change, this relationship is consistent across all ranges and shooter skills, but can be affected, but not negated or inverted, by [[Aiming time]] and [[Ranged cooldown multiplier]] effects.
  
 
The burner has a range of 9 tiles, firing in a narrow cone one tile wide out to six tiles, then three tiles wide for the remaining 3 tiles, for a total of roughly 15 tiles of burning. Targets hit are likely to catch fire, giving the weapon considerable utility against melee pawns who will promptly panic. Bioferrite is required for reloading the weapon's burner, which means that the hellcat rifle is strictly inferior to the assault rifle if you do not have a replenishable stockpile.
 
The burner has a range of 9 tiles, firing in a narrow cone one tile wide out to six tiles, then three tiles wide for the remaining 3 tiles, for a total of roughly 15 tiles of burning. Targets hit are likely to catch fire, giving the weapon considerable utility against melee pawns who will promptly panic. Bioferrite is required for reloading the weapon's burner, which means that the hellcat rifle is strictly inferior to the assault rifle if you do not have a replenishable stockpile.
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== Version history ==
 
== Version history ==
 
* [[Anomaly DLC]] Release - Added.
 
* [[Anomaly DLC]] Release - Added.
<!--
+
 
Is this actually an Industrial weapon? or does it need a new classification?
 
-->
 
 
{{Nav|weapon|wide}}
 
{{Nav|weapon|wide}}
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
 
[[Category:Ranged Weapons]] [[Category:Burst Weapons]] [[Category:Rifles]]
 
[[Category:Ranged Weapons]] [[Category:Burst Weapons]] [[Category:Rifles]]

Latest revision as of 13:01, 15 November 2024

Hellcat rifle

Hellcat rifle

A versatile assault rifle with good range, decent power, and good accuracy.
It also comes equipped with a bioferrite-powered mini-burner unit which generates a blast of flame from pressurized bioferrite charges. The mini-burner unit can be used twice before refueling.

Base Stats

Type
EquipmentWeapons
Tech Level
Industrial
Weapon Class
Industrial
Market Value
480 Silver [Note]
Mass
3.5 kg

Ranged Combat

Mode
Burst
Damage
10 dmg (Bullet)
Armor penetration
15%
Warm-Up
66 ticks (1.1 secs)
Cooldown
102 ticks (1.7 secs)
Range
26.9 tile(s)
Accuracy
60% - 70% - 65% - 55%
Velocity
70 (m/s)
Burst Count
3 (per burst)
Burst Ticks
10 ticks (0.17 secs)
(360 RPM)
DPS
9.57
Stopping power
0.5

Melee Combat

Melee Attack 1
Stock
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 2 
Barrel
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 3 
Barrel
9 dmg (Poke)
13% AP
2.0 seconds cooldown

Creation

Crafted At
Bioferrite shaper
Required Research
Bioferrite weaponry
Skill Required
Crafting 6
Work To Make
40,000 ticks (11.11 mins)
Work Speed Stat
General Labor Speed
Resources to make
Steel 60 + Bioferrite 20 + Component 7
Technical
Has Quality
True
weaponTags
Gun, IndustrialGunAdvanced, AssaultRifle
thingSetMakerTags
RewardStandardQualitySuper
tradeTags
WeaponRanged


The hellcat rifle is a moderately heavy, automatic ranged weapon with an integrated two-shot flamethrower.

Acquisition[edit]

Hellcat rifles can be crafted at a bioferrite shaper once the bioferrite weaponry research project has been completed. Note that this research requires dark study to unlock. Each requires Steel 60 Steel, Bioferrite 20 Bioferrite, Component 7 Components, 40,000 ticks (11.11 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 6.

Summary[edit]

Hellcat burner gizmo icon

The rifle contains an integrated mini-burner which gives the user the ability to fire two gouts of flame at will before requiring a reload.

The burner fires in a 9 range cone, thin close to the pawn and expanding to three tiles wide at a range of 7 to 9 tiles when fired in a cardinal direction.

Two gouts can be fired before the unit must be reloaded with Bioferrite 10 bioferrite per charge.[Verify in game] The reloading process takes 60 ticks (1 sec). The pawn will never automatically use the unit - instead it must be manually activated by the player by use of the "Hellcat burner" gizmo, similar to using Utility items. It is unclear if this restriction also applies to NPCs.[Fact Check Needed] This gizmo will only appear when the pawn is drafted.

Damage from the burner does not scale with quality, dealing roughly 12 damage on a direct hit, and slightly less if the target is out of the center of the cone. Fire resistance, such as that from phoenix armor,Content added by the Royalty DLC can dramatically reduce or eliminate damage from the burner.

Wearing a shield belt does not prevent the user from firing the burner, but does prevent the user from firing the rifle itself.

Pyromaniac pawns receive a +2 Pyromaniac has incendiary weapon mood buff while equipped with a Hellcat rifle, a further mood buff will not be granted for using the weapons Hellcat burner ability. Note that they must be equipped, not merely carried.

Analysis[edit]

The hellcat rifle functions quite similarly to its nearest cousin, the assault rifle, albeit with a slightly shorter max range (27 vs 30.9), less bullet damage (10 vs. 11), a longer firing cycle, and the addition of the burner. The statistical difference result in an approximate −13% drop in DPS compared to an assault rifle of the same quality. Because of the source of this change, this relationship is consistent across all ranges and shooter skills, but can be affected, but not negated or inverted, by Aiming time and Ranged cooldown multiplier effects.

The burner has a range of 9 tiles, firing in a narrow cone one tile wide out to six tiles, then three tiles wide for the remaining 3 tiles, for a total of roughly 15 tiles of burning. Targets hit are likely to catch fire, giving the weapon considerable utility against melee pawns who will promptly panic. Bioferrite is required for reloading the weapon's burner, which means that the hellcat rifle is strictly inferior to the assault rifle if you do not have a replenishable stockpile.

When compared to the incinerator, the other weapon from the same research, the hellcat's burner charge has a shorter range (9 vs 11 tiles,) smaller cone (3 tiles wide vs 5 tiles at max range,) deals less direct damage (12 vs 16,) and has an extra charge (2 vs 1.) The two weapons function significantly differently outside their burner charges, with the Hellcat being an assault rifle and the Incinerator being a lobbed AoE fire explosion. Unlike the incinerator, which can both fire its main weapon and its burner from within a shield belt, the hellcat rifle cannot fire bullets from within the shield, leaving you with little more than an inelegant club when the burner charges run out.

Attack table

Ranged

  • Hellcat rifle Hellcat rifle Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    Quality Dam. AP
    Awful 9 13.5% 48% 56% 52% 44% 8.61 4.13 4.82 4.48 3.79 240 Silver
    Poor 10 15% 54% 63% 58.5% 49.5% 9.57 5.17 6.03 5.65 4.79 360 Silver
    Normal 10 15% 60% 70% 65% 55% 9.57 5.74 6.7 6.22 5.26 480 Silver
    Good 10 15% 66% 77% 71.5% 60.5% 9.57 6.32 7.37 6.89 5.84 600 Silver
    Excellent 10 15% 72% 84% 78% 66% 9.57 6.89 8.04 7.46 6.32 720 Silver
    Masterwork 12.5 18.75% 81% 94.5% 87.75% 74.25% 11.96 9.69 11.36 10.53 8.85 1200 Silver
    Legendary 15 22.5% 90% 100% 97.5% 82.5% 14.36 12.92 14.36 14.07 11.91 2400 Silver

    For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
    The value is provided due to the interpolated nature of accuracy between range points.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Hellcat rifle Hellcat rifle Stock (Blunt) Barrel (Blunt) Barrel (Poke) Human: Left & right fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 3.98 11.6% 7.2 2s 10.4% 3.6 8.33% 7.2 2s 10.4% 3.6 8.33% 7.2 2s 10.4% 3.6 8.33% 8.2 2s 12% 4.1 37.5% 100 240 Silver
    Poor 4.07 11.82% 8.1 2s 11.7% 4.05 20% 8.1 2s 11.7% 4.05 20% 8.1 2s 11.7% 4.05 20% 8.2 2s 12% 4.1 20% 100 360 Silver
    Normal 4.4 12.75% 9 2s 13% 4.5 25% 9 2s 13% 4.5 25% 9 2s 13% 4.5 25% 8.2 2s 12% 4.1 12.5% 100 480 Silver
    Good 4.74 13.73% 9.9 2s 14.3% 4.95 25% 9.9 2s 14.3% 4.95 25% 9.9 2s 14.3% 4.95 25% 8.2 2s 12% 4.1 12.5% 100 600 Silver
    Excellent 5.08 14.7% 10.8 2s 15.6% 5.4 25% 10.8 2s 15.6% 5.4 25% 10.8 2s 15.6% 5.4 25% 8.2 2s 12% 4.1 12.5% 100 720 Silver
    Masterwork 5.92 17.14% 13.05 2s 18.85% 6.53 25% 13.05 2s 18.85% 6.53 25% 13.05 2s 18.85% 6.53 25% 8.2 2s 12% 4.1 12.5% 100 1200 Silver
    Legendary 6.59 19.09% 14.85 2s 21.45% 7.43 25% 14.85 2s 21.45% 7.43 25% 14.85 2s 21.45% 7.43 25% 8.2 2s 12% 4.1 12.5% 100 2400 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Version history[edit]