Difference between revisions of "Mechanoid slag chunk"
(stub: the rate and which mechanoids drop which variants will be added soon, along with steel return and work) |
m (spelling) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{Stub|reason=General}} | {{Stub|reason=General}} | ||
+ | {{See also|Chunk}} | ||
{{Infobox main| | {{Infobox main| | ||
Line 7: | Line 8: | ||
<!-- Base Stats --> | <!-- Base Stats --> | ||
| type = Chunk | | type = Chunk | ||
+ | | stack limit = 1 | ||
| mass base = 8 | | mass base = 8 | ||
| beauty = -8 | | beauty = -8 | ||
Line 16: | Line 18: | ||
| cover = 0.50 | | cover = 0.50 | ||
| cleanliness = -2 | | cleanliness = -2 | ||
+ | | destroyyield = {{Icon Small|steel||15}} | ||
<!-- Technical --> | <!-- Technical --> | ||
| defName = ChunkMechanoidSlag | | defName = ChunkMechanoidSlag | ||
Line 28: | Line 31: | ||
| randomizeRotationOnSpawn = true | | randomizeRotationOnSpawn = true | ||
| designateHaulable = true | | designateHaulable = true | ||
− | |||
| tradeability = None | | tradeability = None | ||
<!-- ThingDef Name="ChunkSlagSteel" ParentName="ChunkBase" --> | <!-- ThingDef Name="ChunkSlagSteel" ParentName="ChunkBase" --> | ||
Line 44: | Line 46: | ||
== Summary == | == Summary == | ||
+ | Mechanoid slag chunks initially spawn on a world map, scattered around the same as the other chunk types. They also have a chance of dropping upon the death of a mechanoid, at the second nearest unoccupied tile to the point of death, where the corpse takes priority in dropping first{{Check Tag|Verify}}. The chances of a slag chunk drop are loosely related to the class of mechanoid, with light mechs dropping none, medium combat mechs having a 10% chance, heavy combat mechs having a 50% chance, and ultraheavy mechs having a 75% chance, with some exceptions. | ||
+ | |||
+ | The different variants are only graphically distinct and otherwise identical, besides from different mechs dropping chunks that reflect the mechanoid's appearance. | ||
+ | <!-- Variant letter to <texOverrideIndex> | ||
+ | A = 0, B = 1, C = 2, D = 3, E = 4, F = 5, G = 6, H = 7, I = 8, J = 9, | ||
+ | K = 10, L = 11, M = 12, N = 13, O = 14, P = 15, Q = 16, R = 17, S = 18, T = 19 | ||
+ | lancer: 0.1; 11, 12 | ||
+ | scyther: 0.1; 18, 15 | ||
+ | pikeman: 0.1; 11, 16, 1 | ||
+ | centipede: 0.5; 10, 19, 14 | ||
+ | termite | ||
+ | tunneler: 0.5; 0, 3, 1 | ||
+ | scorcher: 0.1; 11, 16, 1 | ||
+ | tesseron: 0.1; 11, 1 | ||
+ | legionary: 0.1; 16, 11, 1 | ||
+ | centurion: 0.75; 0, 8, 3 | ||
+ | diabolus: 0.75; 3, 17, 1 | ||
+ | warqueen: 0.75; 13, 3, 0 | ||
+ | apocriton: 0.1; 15, 8, 13 | ||
+ | --> | ||
+ | |||
+ | {| class="table" | ||
+ | ! Mechanoid || Slag Chunk Drop Chances | ||
+ | |- | ||
+ | | [[Lancer]] || 10% [[File:Mechanoid slag chunk L.png]] or [[File:Mechanoid slag chunk M.png]] | ||
+ | |- | ||
+ | | [[Scyther]] || 10% [[File:Mechanoid slag chunk S.png]] or [[File:Mechanoid slag chunk P.png]] | ||
+ | |- | ||
+ | | [[Pikeman]] || 10% [[File:Mechanoid slag chunk L.png]] or [[File:Mechanoid slag chunk Q.png]] or [[File:Mechanoid slag chunk B.png]] | ||
+ | |- | ||
+ | | [[Centipede]] || 50% [[File:Mechanoid slag chunk K.png]] or [[File:Mechanoid slag chunk T.png]] or [[File:Mechanoid slag chunk O.png]] | ||
+ | |- | ||
+ | | [[Tunneler]]{{BiotechIcon}} || 50% [[File:Mechanoid slag chunk A.png]] or [[File:Mechanoid slag chunk D.png]] or [[File:Mechanoid slag chunk B.png]] | ||
+ | |- | ||
+ | | [[Scorcher]]{{BiotechIcon}} || 10% [[File:Mechanoid slag chunk L.png]] or [[File:Mechanoid slag chunk Q.png]] or [[File:Mechanoid slag chunk B.png]] | ||
+ | |- | ||
+ | | [[Tesseron]]{{BiotechIcon}} || 10% [[File:Mechanoid slag chunk L.png]] or [[File:Mechanoid slag chunk B.png]] | ||
+ | |- | ||
+ | | [[Legionary]]{{BiotechIcon}} || 10% [[File:Mechanoid slag chunk Q.png]] or [[File:Mechanoid slag chunk L.png]] or [[File:Mechanoid slag chunk B.png]] | ||
+ | |- | ||
+ | | [[Centurion]]{{BiotechIcon}} || 75% [[File:Mechanoid slag chunk A.png]] or [[File:Mechanoid slag chunk I.png]] or [[File:Mechanoid slag chunk D.png]] | ||
+ | |- | ||
+ | | [[Diabolus]]{{BiotechIcon}} || 75% [[File:Mechanoid slag chunk D.png]] or [[File:Mechanoid slag chunk R.png]] or [[File:Mechanoid slag chunk B.png]] | ||
+ | |- | ||
+ | | [[War queen]]{{BiotechIcon}} || 75% [[File:Mechanoid slag chunk N.png]] or [[File:Mechanoid slag chunk D.png]] or [[File:Mechanoid slag chunk A.png]] | ||
+ | |- | ||
+ | | [[Apocriton]]{{BiotechIcon}} || 75% [[File:Mechanoid slag chunk P.png]] or [[File:Mechanoid slag chunk I.png]] or [[File:Mechanoid slag chunk N.png]] | ||
+ | |} | ||
== Analysis == | == Analysis == | ||
+ | While providing an increased amount of steel salvage and impromptu cover during mech battles, they can be quite detrimental and disruptive in enclosed spaces: namely kill boxes and melee chokepoints. Upon the death of a mechanoid, a dropped chunk will likely occupy one of the tiles that one of your pawns are on, pushing them off and only allowing them to occupy that tile when pathing across, typically to target an enemy on the other side. These mandate immediate prioritized hauling in order to limit the effect they have on your combat formation. | ||
== Gallery == | == Gallery == | ||
Line 72: | Line 123: | ||
== Version history == | == Version history == | ||
− | * | + | * [[Version/1.5.4062|1.5.4062]] - Added. Certain large mechanoids have a chance to drop a “mechanoid slag chunk” when they’re broken down - these act like steel slag chunks and can be smelted for steel. (These are also replacing ancient mech detritus in Ideology.) |
+ | |||
+ | [[Category:Chunks]] |
Latest revision as of 17:54, 26 July 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
Mechanoid slag chunk
The remains of a smashed mechanoid. While useless in its current form, it can be smelted to recover steel.
Base Stats
- Type
- Chunk
- Stack Limit
- 1
- Mass
- 8 kg
- Beauty
- -8
- HP
- 300
- Flammability
- 0%
- Path Cost
- 42
Building
- defName
- ChunkMechanoidSlag
- thingCategories
- Chunks
Mechanoid slag chunk is a smeltable chunk occasionally dropped by Mechanoids upon death.
Summary[edit]
Mechanoid slag chunks initially spawn on a world map, scattered around the same as the other chunk types. They also have a chance of dropping upon the death of a mechanoid, at the second nearest unoccupied tile to the point of death, where the corpse takes priority in dropping first[Verify]. The chances of a slag chunk drop are loosely related to the class of mechanoid, with light mechs dropping none, medium combat mechs having a 10% chance, heavy combat mechs having a 50% chance, and ultraheavy mechs having a 75% chance, with some exceptions.
The different variants are only graphically distinct and otherwise identical, besides from different mechs dropping chunks that reflect the mechanoid's appearance.
Mechanoid | Slag Chunk Drop Chances |
---|---|
Lancer | 10% or |
Scyther | 10% or |
Pikeman | 10% or or |
Centipede | 50% or or |
Tunneler | 50% or or |
Scorcher | 10% or or |
Tesseron | 10% or |
Legionary | 10% or or |
Centurion | 75% or or |
Diabolus | 75% or or |
War queen | 75% or or |
Apocriton | 75% or or |
Analysis[edit]
While providing an increased amount of steel salvage and impromptu cover during mech battles, they can be quite detrimental and disruptive in enclosed spaces: namely kill boxes and melee chokepoints. Upon the death of a mechanoid, a dropped chunk will likely occupy one of the tiles that one of your pawns are on, pushing them off and only allowing them to occupy that tile when pathing across, typically to target an enemy on the other side. These mandate immediate prioritized hauling in order to limit the effect they have on your combat formation.
Gallery[edit]
Version history[edit]
- 1.5.4062 - Added. Certain large mechanoids have a chance to drop a “mechanoid slag chunk” when they’re broken down - these act like steel slag chunks and can be smelted for steel. (These are also replacing ancient mech detritus in Ideology.)