Difference between revisions of "Flesh"
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| name = Flesh | | name = Flesh | ||
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| terrain affordance = Heavy | | terrain affordance = Heavy | ||
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| cleanliness = -3 | | cleanliness = -3 | ||
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| fertility = 0 | | fertility = 0 | ||
− | <-- TerrainDef Name="FloorBase" Abstract="True" --> | + | <!-- TerrainDef Name="FloorBase" Abstract="True" --> |
| layerable = true | | layerable = true | ||
| tags = Floor | | tags = Floor |
Latest revision as of 22:44, 8 October 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Flesh
A dense mat of organic flesh that clings loosely to the ground.
Base Stats
- Type
- Floor
- Beauty
- -10 (-5)
- Flammability
- 32%
- Path Cost
- 2 (87%)
Building
- Placeable
- False
- Terrain Affordance
- Heavy
- Cleanliness
- -3
- Cleaning Time Multiplier
- 150%
- Move Speed Factor
- 87%
- defName
- Flesh
- tags
- Floor
Flesh is a type of removable naturally occurring floor that accompanies fleshmass.
Summary[edit]
Flesh can be found generating in the Undercave of the Pit gate entity and the Distress signal quest. It is most often found underneath preexisting fleshmass wall, but can be commonly seen in smaller patches adjacent to the fleshmass. It has a move speed factor of 0.87, the same as most natural terrain.
Analysis[edit]
It is very ugly and dirty, reducing mood and increasing chances of infection alongside the already great amount of filth produced by fleshmass. As it is flammable, this can be a way to expedite floor removal, although with the temporary nature of most encounters with flesh terrain, the advantages of such are limited.
Version history[edit]
- Anomaly Release - Added.