Difference between revisions of "Flesh"

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m (From what I understand, this is not possible (nor desirable) to construct.)
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{{Anomaly}}
 
{{Anomaly}}
  
{{Infobox main|structure|
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{{Infobox main|structure
 
| name = Flesh
 
| name = Flesh
 
| image = Flesh.png
 
| image = Flesh.png
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| affordances = Light, Diggable
 
| affordances = Light, Diggable
 
| fertility = 0
 
| fertility = 0
<-- TerrainDef Name="FloorBase" Abstract="True" -->
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<!-- TerrainDef Name="FloorBase" Abstract="True" -->
 
| layerable = true
 
| layerable = true
 
| tags = Floor
 
| tags = Floor

Latest revision as of 22:44, 8 October 2024

Flesh

Flesh

A dense mat of organic flesh that clings loosely to the ground.

Base Stats

Type
Floor
Beauty
-10 (-5)
Flammability
32%
Path Cost
2 (87%)

Building

Placeable
False
Terrain Affordance
Heavy
Cleanliness
-3
Cleaning Time Multiplier
150%
Move Speed Factor
87%
Technical
defName
Flesh
tags
Floor


Flesh is a type of removable naturally occurring floor that accompanies fleshmass.

Summary[edit]

Flesh can be found generating in the Undercave of the Pit gate entity and the Distress signal quest. It is most often found underneath preexisting fleshmass wall, but can be commonly seen in smaller patches adjacent to the fleshmass. It has a move speed factor of 0.87, the same as most natural terrain.

Analysis[edit]

It is very ugly and dirty, reducing mood and increasing chances of infection alongside the already great amount of filth produced by fleshmass. As it is flammable, this can be a way to expedite floor removal, although with the temporary nature of most encounters with flesh terrain, the advantages of such are limited.

Version history[edit]