Difference between revisions of "Cold Containment Bonus"
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(Base StatDef data for Cold Containment Bonus) |
m (Remaining Stat Template data, Ask query table, and explain how the statworker and the bonus is calculated) |
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Line 1: | Line 1: | ||
{{Anomaly}} | {{Anomaly}} | ||
− | {{ | + | {{See also|Containment|Containment Strength|Minimum Containment Strength}} |
{{Verified|1.5.4104}}{{Stat | {{Verified|1.5.4104}}{{Stat | ||
+ | | def name = ColdContainmentBonus | ||
+ | | label = cold containment bonus | ||
+ | | description = This entity is less likely to escape if kept in a very [[Temperature|cold]] room. | ||
| default base value = 0 | | default base value = 0 | ||
+ | | effective minimum = 1 | ||
+ | | effective maximum = 1.5 | ||
+ | | overrides hide stats = true | ||
| to string style = PercentZero | | to string style = PercentZero | ||
− | |||
| category = Containment | | category = Containment | ||
+ | | worker class = StatWorker_ColdContainmentBonus | ||
}} | }} | ||
− | [[ | + | == Explanation == |
− | {{#ask:[[Gets Cold Containment Bonus::+]] | + | [[Cold Containment Bonus]] is applied as a multiplier to the escape interval of an entity. |
− | | format = | + | |
+ | This factor scales linearly with the temperature of the containment facility, with ×100% at {{Temperature|0}}, and a max of 150% at {{Temperature|-30}}. Note that this is regardless of a pawn's [[Minimum Comfortable Temperature]], depending only on the absolute temperature of a room. | ||
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT| c_10}} | ||
+ | ! Temperature !! Cold<br />Containment<br />Bonus | ||
+ | |- | ||
+ | ! {{Temperature|-30}} | ||
+ | | ×150% | ||
+ | |- | ||
+ | ! {{Temperature|0}} | ||
+ | | ×100% | ||
+ | |} | ||
+ | </li></div> | ||
+ | {{Graph:Chart|width=300|height=150|xAxisTitle=Temperature (°C)|yAxisTitle=Cold Containment Bonus Factor|type=line|x=-30, 0|y=1.5, 1|interpolate=monotone|xGrid=|yGrid=}} | ||
+ | |||
+ | This stat is displayed as the above factor - 100%, for a range of 0% to 50%. | ||
+ | |||
+ | == Values == | ||
+ | The following pawns are affected by this stat: | ||
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT| c_10 sortable}} | ||
+ | ! Pawn !! [[Property:Gets Cold Containment Bonus|Gets Cold<br />Containment<br />Bonus]] | ||
+ | |- | ||
+ | {{#ask: [[Gets Cold Containment Bonus::+]] | ||
+ | | ?Gets Cold Containment Bonus | ||
+ | | format = template | ||
+ | | template = Ask Table Formatter | ||
+ | | link = none | ||
+ | | sort = From DLC, Name | ||
}} | }} | ||
+ | |} | ||
+ | </li></div> | ||
== Stat Def Data == | == Stat Def Data == | ||
− | {| {{STDT}} | + | {| {{STDT| c_10}} |
! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category | ! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category | ||
|- id="Cold Containment Bonus" <!--<StatDef>--> | |- id="Cold Containment Bonus" <!--<StatDef>--> |
Latest revision as of 19:18, 3 October 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Cold Containment Bonus is a stat: This entity is less likely to escape if kept in a very cold room. Its default value is 0%.
Explanation[edit]
Cold Containment Bonus is applied as a multiplier to the escape interval of an entity.
This factor scales linearly with the temperature of the containment facility, with ×100% at 0 °C (32 °F), and a max of 150% at -30 °C (-22 °F). Note that this is regardless of a pawn's Minimum Comfortable Temperature, depending only on the absolute temperature of a room.
Temperature | Cold Containment Bonus |
---|---|
-30 °C (-22 °F) | ×150% |
0 °C (32 °F) | ×100% |
This stat is displayed as the above factor - 100%, for a range of 0% to 50%.
Values[edit]
The following pawns are affected by this stat:
Pawn | Gets Cold Containment Bonus |
---|---|
Bulbfreak | true |
Dreadmeld | true |
Fingerspike | true |
Ghoul | true |
Toughspike | true |
Trispike | true |
Stat Def Data[edit]
Def Name Label Label For Full Stat List Offset Label |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
This entity is less likely to escape if kept in a very cold room. |
|
|
- | - |
Version history[edit]
- Anomaly (DLC) Release - Added.