Difference between revisions of "Template:Weapon Time/Damage/Row"

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(Created page with "<includeonly> |- {{#vardefine:burstTime| {{#expr: {{#if: {{{?Burst Ticks|}}} | ({{{?Burst Count|}}} - 1) * {{{?Burst Ticks|}}} | 0}} }} }} {{#vardefine:baseTime | {{#expr: {{...")
 
 
(6 intermediate revisions by the same user not shown)
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! {{Icon Small|{{{?Name}}}|24}}
 
! {{Icon Small|{{{?Name}}}|24}}
 
! {{DLC Icons|{{{?Name}}} }}
 
! {{DLC Icons|{{{?Name}}} }}
| 100%
+
| {{#expr:{{{?Accuracy}}} * {{{?Maximum DPS}}}/100  round 2 }}
<td {{#var:col_A}}> {{%|{{#var:baseTime}} / (1.8  * {{{?Aiming Time Base}}} +      {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})*{{{?Accuracy}}}*{{{?Maximum DPS}}}|0}} </td>
+
<td {{#var:col_A}}> {{#expr:{{#var:baseTime}} / (0.5 * {{{?Aiming Time Base}}} +      {{{?Ranged Cooldown Base}}} + {{#var:burstTime}}) * {{{?Accuracy|100}}} * {{{?Maximum DPS}}}/100 round 2 }} </td>
<td {{#var:col_A}}> {{%|{{#var:baseTime}} / (1.25 * {{{?Aiming Time Base}}} +      {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})*{{{?Accuracy}}}*{{{?Maximum DPS}}}|0}} </td>
+
<td {{#var:col_A}}> {{#expr:{{#var:baseTime}} / (0.01 * {{{?Aiming Time Base}}} +      {{{?Ranged Cooldown Base}}} + {{#var:burstTime}}) * {{{?Accuracy|100}}} * {{{?Maximum DPS}}}/100 round 2 }} </td>
<td {{#var:col_A}}> {{%|{{#var:baseTime}} / (0.6 * {{{?Aiming Time Base}}} +      {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})*{{{?Accuracy}}}*{{{?Maximum DPS}}}|0}} </td>
+
<td {{#var:col_A}}> {{#expr:{{#var:baseTime}} / (      {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}}) * {{{?Accuracy|100}}} * {{{?Maximum DPS}}}/100 round 2 }} </td>
<td {{#var:col_A}}> {{%|{{#var:baseTime}} / (0.5  * {{{?Aiming Time Base}}} +      {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})*{{{?Accuracy}}}*{{{?Maximum DPS}}}|0}} </td>
+
<td {{#var:col_A}}> {{#expr:{{#var:baseTime}} / (0.5  * {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}}) * {{{?Accuracy|100}}} * {{{?Maximum DPS}}}/100 round 2 }} </td>
<td {{#var:col_A}}> {{%|{{#var:baseTime}} / (0.* {{{?Aiming Time Base}}} +      {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})*{{{?Accuracy}}}*{{{?Maximum DPS}}}|0}} </td>
+
<td {{#var:col_A}}> {{#expr:{{#var:baseTime}} / (0.01 * {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}}) * {{{?Accuracy|100}}} * {{{?Maximum DPS}}}/100 round 2 }} </td>
<td {{#var:col_A}}> {{%|{{#var:baseTime}} / (0.01 * {{{?Aiming Time Base}}} +      {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})*{{{?Accuracy}}}*{{{?Maximum DPS}}}|0}} </td>
 
<td {{#var:col_C}}> {{%|{{#var:baseTime}} / (      {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})*{{{?Accuracy}}}*{{{?Maximum DPS}}}|0}} </td>
 
<td {{#var:class}}> {{%|{{#var:baseTime}} / (1.8  * {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})*{{{?Accuracy}}}*{{{?Maximum DPS}}}|0}} </td>
 
<td {{#var:class}}> {{%|{{#var:baseTime}} / (1.25 * {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})*{{{?Accuracy}}}*{{{?Maximum DPS}}}|0}} </td>
 
<td {{#var:class}}> {{%|{{#var:baseTime}} / (0.6  * {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})*{{{?Accuracy}}}*{{{?Maximum DPS}}}|0}} </td>
 
<td {{#var:class}}> {{%|{{#var:baseTime}} / (0.5  * {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})*{{{?Accuracy}}}*{{{?Maximum DPS}}}|0}} </td>
 
<td {{#var:class}}> {{%|{{#var:baseTime}} / (0.1  * {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})*{{{?Accuracy}}}*{{{?Maximum DPS}}}|0}} </td>
 
<td {{#var:class}}> {{%|{{#var:baseTime}} / (0.01 * {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})*{{{?Accuracy}}}*{{{?Maximum DPS}}}|0}} </td>
 
 
</includeonly><noinclude>
 
</includeonly><noinclude>
 
{{Documentation}}</noinclude>
 
{{Documentation}}</noinclude>

Latest revision as of 18:11, 23 December 2024

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