Difference between revisions of "Modding Tutorials/Flooring"
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− | < | + | {{BackToTutorials}} |
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− | In this tutorial, we're going to be learning how to add your own flooring | + | |
+ | In this tutorial, we're going to be learning how to add your own flooring to the game using the resource which we created in the last tutorial. | ||
==Prerequisites== | ==Prerequisites== | ||
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After you have made your mod folder from the [[Modding Tutorials/Getting Started|Getting Started]] tutorial, you will need to create a new folder in which will contain your new flooring xml. Inside your <code>Defs</code> folder create a new subfolder called <code>TerrainDefs</code>. You're now done as far as creating folders go. | After you have made your mod folder from the [[Modding Tutorials/Getting Started|Getting Started]] tutorial, you will need to create a new folder in which will contain your new flooring xml. Inside your <code>Defs</code> folder create a new subfolder called <code>TerrainDefs</code>. You're now done as far as creating folders go. | ||
− | == Creating the new flooring ( | + | == Creating the new flooring (Titanium example) == |
− | In this example, we'll be making a new | + | In this example, we'll be making a new titanium flooring using the titanium resource which we created in the last tutorial! Your file should now look like this (if you're making a titanium flooring like me) : |
<source lang="xml"> | <source lang="xml"> | ||
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<TerrainDefs> | <TerrainDefs> | ||
<TerrainDef> | <TerrainDef> | ||
− | <defName> | + | <defName>TitaniumFloor</defName> |
− | <Label> | + | <Label>Titanium Flooring</Label> |
<RenderPrecedence>210</RenderPrecedence> | <RenderPrecedence>210</RenderPrecedence> | ||
− | <Description> | + | <Description>A lovely</Description> |
<TexturePath>Things/Buildings/Floors/WoodFlooring</TexturePath> | <TexturePath>Things/Buildings/Floors/WoodFlooring</TexturePath> | ||
<Beauty>NiceTiny</Beauty> | <Beauty>NiceTiny</Beauty> | ||
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<CostList> | <CostList> | ||
<li> | <li> | ||
− | <thingDef> | + | <thingDef>Titanium</thingDef> |
<count>2</count> | <count>2</count> | ||
</li> | </li> | ||
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Let’s test our new mod! Fire up RimWorld, making sure to turn on <code>Development mode</code> in the options menu. Open the mods menu and make sure your mod is ticked (For active), and then press the tilde key (~) to check for any errors thrown on runtime. That’s right, no errors! Enjoy your new flooring! | Let’s test our new mod! Fire up RimWorld, making sure to turn on <code>Development mode</code> in the options menu. Open the mods menu and make sure your mod is ticked (For active), and then press the tilde key (~) to check for any errors thrown on runtime. That’s right, no errors! Enjoy your new flooring! | ||
+ | |||
+ | ==Download== | ||
+ | |||
+ | The latest working package of this tutorial can be found [https://github.com/oldmud0/rwmd/tree/tutorial_flooring1 here] ([https://github.com/oldmud0/rwmd/archive/tutorial_flooring1.zip download]). | ||
== Conclusion == | == Conclusion == | ||
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You now know how to: | You now know how to: | ||
* make a simple flooring | * make a simple flooring | ||
− | * know most of the | + | * know most of the TerrainDef's global attributes and their functions with the optional choices |
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Latest revision as of 22:29, 17 June 2020
This page has been marked as a candidate for deletion. Reason: Please add a reason. If you disagree with its deletion, please explain why in the Discussion page. Remember to check What Links Here and the Page History before deleting. |
In this tutorial, we're going to be learning how to add your own flooring to the game using the resource which we created in the last tutorial.
Prerequisites[edit]
You have completed the Items Tutorial.
You should have read the Getting Started tutorial, which gets you up to speed with how mods are structured in RimWorld. You should also have a good understanding of where files are located (such as About.xml
, def XML files, where you should put textures, and so on).
You should also have a look at the TerrainDef article, which should clear up any concerns you have on the attributes we'll be using below.
Making the folders[edit]
After you have made your mod folder from the Getting Started tutorial, you will need to create a new folder in which will contain your new flooring xml. Inside your Defs
folder create a new subfolder called TerrainDefs
. You're now done as far as creating folders go.
Creating the new flooring (Titanium example)[edit]
In this example, we'll be making a new titanium flooring using the titanium resource which we created in the last tutorial! Your file should now look like this (if you're making a titanium flooring like me) :
<?xml version="1.0" encoding="utf-8" ?> <TerrainDefs> <TerrainDef> <defName>TitaniumFloor</defName> <Label>Titanium Flooring</Label> <RenderPrecedence>210</RenderPrecedence> <Description>A lovely</Description> <TexturePath>Things/Buildings/Floors/WoodFlooring</TexturePath> <Beauty>NiceTiny</Beauty> <SurfacesSupported> <li>Light</li> <li>Heavy</li> <li>SmoothHard</li> </SurfacesSupported> <WorkToBuild>50</WorkToBuild> <DesignationCategory>Structure</DesignationCategory> <Fertility>0</Fertility> <CostList> <li> <thingDef>Titanium</thingDef> <count>2</count> </li> </CostList> <ConstructionEffect>ConstructDig</ConstructionEffect> <AcceptTerrainSourceFilth>True</AcceptTerrainSourceFilth> </TerrainDef> </TerrainDefs>
To find out what each line does and there options, have a look at TerrainDef. There you can also find more lines.
Testing[edit]
Let’s test our new mod! Fire up RimWorld, making sure to turn on Development mode
in the options menu. Open the mods menu and make sure your mod is ticked (For active), and then press the tilde key (~) to check for any errors thrown on runtime. That’s right, no errors! Enjoy your new flooring!
Download[edit]
The latest working package of this tutorial can be found here (download).
Conclusion[edit]
You now know how to:
- make a simple flooring
- know most of the TerrainDef's global attributes and their functions with the optional choices