Difference between revisions of "Internal version/0.1.332"
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SyntaxTerror (talk | contribs) m (cleanup) |
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− | '' | + | ''This version was released on: January 24, 2014'' |
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+ | == Changes == | ||
=== Changes === | === Changes === | ||
− | *Created a consistent PathMode system to explicitly handle the difference between pathing to a square and pathing to adjacent to a square or thing, in all methods and interfaces that handle finding paths or checking reachability. Ambiguity between these was causing subtle bugs. | + | * Created a consistent PathMode system to explicitly handle the difference between pathing to a square and pathing to adjacent to a square or thing, in all methods and interfaces that handle finding paths or checking reachability. Ambiguity between these was causing subtle bugs. |
− | *Integrated Ricardo’s new menu background screen. Not animated yet, but you get the idea. | + | * Integrated Ricardo’s new menu background screen. Not animated yet, but you get the idea. |
− | *You now start with three guns, to alleviate problems with early-battle balance. The battles are supposed to get harder as you go along, not easier. | + | * You now start with three guns, to alleviate problems with early-battle balance. The battles are supposed to get harder as you go along, not easier. |
− | === | + | === Bug fixes === |
+ | * Performance optimizations and a worryingly large number of bugfixes. | ||
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[[Category:Internal versions]] | [[Category:Internal versions]] |
Latest revision as of 22:03, 8 September 2021
This version was released on: January 24, 2014
Changes[edit]
Changes[edit]
- Created a consistent PathMode system to explicitly handle the difference between pathing to a square and pathing to adjacent to a square or thing, in all methods and interfaces that handle finding paths or checking reachability. Ambiguity between these was causing subtle bugs.
- Integrated Ricardo’s new menu background screen. Not animated yet, but you get the idea.
- You now start with three guns, to alleviate problems with early-battle balance. The battles are supposed to get harder as you go along, not easier.
Bug fixes[edit]
- Performance optimizations and a worryingly large number of bugfixes.