Difference between revisions of "RimWorld 0.0.245"

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#REDIRECT [[Internal version/0.0.245]]
 
 
'''RimWorld 0.0.245''' was released on October 29, 2013 - Pre-alpha press release 2
 
 
 
== Bug Fixes ==
 
* Various bugfixes and balance adjustments.
 
 
 
== Changes ==
 
* Plants and such no longer cover bullets as well as sandbags.
 
* Raiders now opportunistically attack any building they happen across if not engaged in combat. Attempt to funnel them at your peril.
 
* R-4 charge rifle now has a unique sound.
 
* Weather (rain/fog) now affects chances of hitting a target (along with light levels and many other factors, good luck hitting someone on a foggy night now).
 
* Hid the trait system to avoid confusion (since traits do nothing).
 
* All weapons now have unique graphics.
 
* Rewrote storage square management system to use the generalized work reservation manager.
 
* Fast-forwarding is disabled during combat where you are under attack.
 
* Balanced down hydroponics growth rate.
 
* Charged batteries now explode while burning.
 
* Rebalanced shooting and melee to make skill more important.
 
* Drafted colonists no longer interrupt when melee attacked.
 
* Traders are now rarer but carry more goods.
 
* Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses.
 
* Smoothed out and softened how AI Storytellers handle colony population.
 
* Colonists now gain bad thoughts from sleeping outside.
 
* Replaced all noncommercial free sounds and attributed those under attribution licenses.
 
* Power connectors report power net status.
 
* You can now dump meals in dumping areas.
 
* You can now click on names in the overview to center on the colonist.
 
* Overview now displays health of wounded colonists.
 
 
 
== Additions ==
 
* Added map size adjustment in an advanced menu at game start.
 
* You can now prioritize colonists’ tasks individually.
 
* Levels now cap at 20 (as designed).
 
* Added max selection size and max drag designate size.
 
* Added raiders: sniper squad and mercenary squad.
 
* Some electrical devices now short-circuit and cause fires if left out in the rain while running.
 
* Split shooting accuracy breakdown into misses due to equipment and misses due to skill.
 
* Added skills (which do nothing yet): cooking, medicine, artistic, crafting
 
* Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
 
* Added credits screen.
 
 
 
[[Category:Version]]
 

Latest revision as of 15:02, 17 December 2013