Difference between revisions of "Internal version/0.1.332"

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{{ VersionFrame | Version = 0.1.332 | Description = '''Internal Version 0.1.332''' was released on January 24, 2014.
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''This version was released on: January 24, 2014''
| Body = <noinclude>{{Version}}</noinclude>
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| Installation =  
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== Changes ==
| Changes = *Created a consistent PathMode system to explicitly handle the difference between pathing to a square and pathing to adjacent to a square or thing, in all methods and interfaces that handle finding paths or checking reachability. Ambiguity between these was causing subtle bugs.
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=== Changes ===
*Integrated Ricardo’s new menu background screen. Not animated yet, but you get the idea.
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* Created a consistent PathMode system to explicitly handle the difference between pathing to a square and pathing to adjacent to a square or thing, in all methods and interfaces that handle finding paths or checking reachability. Ambiguity between these was causing subtle bugs.
*You now start with three guns, to alleviate problems with early-battle balance. The battles are supposed to get harder as you go along, not easier.
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* Integrated Ricardo’s new menu background screen. Not animated yet, but you get the idea.
| NewContents =  
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* You now start with three guns, to alleviate problems with early-battle balance. The battles are supposed to get harder as you go along, not easier.
| Bugfixes = Performance optimizations and a worryingly large number of bugfixes.
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| Hotfixes =
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=== Bug fixes ===
}}
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* Performance optimizations and a worryingly large number of bugfixes.
<noinclude>[[Category:Internal_versions]]</noinclude>
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[[Category:Internal versions]]

Latest revision as of 22:03, 8 September 2021

This version was released on: January 24, 2014

Changes[edit]

Changes[edit]

  • Created a consistent PathMode system to explicitly handle the difference between pathing to a square and pathing to adjacent to a square or thing, in all methods and interfaces that handle finding paths or checking reachability. Ambiguity between these was causing subtle bugs.
  • Integrated Ricardo’s new menu background screen. Not animated yet, but you get the idea.
  • You now start with three guns, to alleviate problems with early-battle balance. The battles are supposed to get harder as you go along, not easier.

Bug fixes[edit]

  • Performance optimizations and a worryingly large number of bugfixes.