Difference between revisions of "Collapsed rocks"

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(okay...cant mine down entire mountains, logical.)
(infobox and standard sections)
 
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{{Define | Material
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{{Stub|reason=General}}
| category = Category of the item.
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| image = Define a specific image name to be used in the Infobox. Not needed if the image name is the same as the page name.
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{{Infobox main|Structure
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| name = Collapsed rocks
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| image = Collapsed rocks.png
 
| description = Collapsed rocks, packed tightly enough to hold up a roof.
 
| description = Collapsed rocks, packed tightly enough to hold up a roof.
| deterioration rate base =
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<!-- Base Stats -->
| door opening speed factor =
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| type = Structure
| equipped angle offset =
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| hp = 500
| flammability base/factor = o
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| flammability = 0
| global work speed offset =
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| rotatable = true
| hearing factor/offset =
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<!-- Building -->
| hunger factor/offset =  
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| size = 1 * 1
| insulation - cold factor =
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| passability = impassable
| insulation - heat factor =  
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| cover = 1
| joy offset =
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| blockswind = true
| manipulation factor/offset =
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<!-- Mineable -->
| market value base/factor = 0.00
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| mineable = true
| mass = 1.00
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<!-- Technical -->
| max hit points base = 500
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| defName = CollapsedRocks
| max hit points factor =
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| label = collapsed rocks
| maximum comfortable temperature base =
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<!-- Other -->
| medical potency base =
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| isNaturalRock = false
| melee blunt damage base =
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| claimable = false
| melee cooldown base/factor =
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| holdsRoof = true
| melee damage base =
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| category = Building
| melee sharp damage base =
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| selectable = true
| metabolism factor/offset =
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| drawerType = MapMeshOnly
| minimum comfortable temperature base =
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| filthLeaving = Filth_RubbleRock
| move speed base =
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| scatterableOnMapGen = false
| moving factor/offset =
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| artificialForMeditationPurposes = false
| pain factor/offset =
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| thingClass = Mineable
| ranged cooldown base =
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| linkFlags = Rock, MapEdge
| rest effectiveness factor =
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| altitudeLayer = Building
| rest factor/offset=
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| castEdgeShadows = true
| sell price multiplier base =
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| coversFloor = true
| sight factor/offset =
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| neverMultiSelect = true
| stack limit =  
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| saveCompressible = true
| talking factor/offset =
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| staticSunShadowHeight = 1.0
| taste =
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| blockLight = true
| type =  
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| fertility = 0
| type2 =  
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| canOverlapZones = false
| target hit chance factor =
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| isInert = true
| work to make base/factor/offset =
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| canBuildNonEdificesUnder = false
| work to build factor/offset =
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| deconstructible = false
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| destroyShakeAmount = 0
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| supportsWallAttachments = true
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| damageMultipliers = Thump
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| multiplier = 4
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| texPath = Things/Building/Natural/CollapsedRocks
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| graphicClass = Graphic_Single
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| linkType = None
 
}}
 
}}
  
{{stub}}
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'''Collapsed rocks''' fall from above when support for a [[roof]] with overhead mountain is removed, such as when a rock wall is [[Orders#Mine|mined]] or otherwise destroyed.
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== Summary ==
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These roofs have the same maximum range from a supporting structure as normal roofs, 6 tiles.
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All tiles without support will immediately spawn collapsed rocks and collapsing rocks does not remove the overhead mountain, however they will provide support to potentially prevent further collapses once the collapse that generated them has completed.
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As the roof is not removed, mining the collapsed rocks without adding sufficient support will keep causing more rocks to fall indefinitely.
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Collapsed rocks can also happen when pods impact a rock roof.{{Check Tag|Detail|Only some pods hitting a roof over a tunnel cause a collapse, but which is unclear at this time. Detail needed}}
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This collapse is independent from support, and so long as there is still sufficient support, they can be mined without issue.
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When rocks fall, anything below it is immediately destroyed and can never be recovered.
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This may [[Death|kill]] your [[colonist]]s, but if used carefully, you can make a [[Defense tactics#Mountain trap|trap]] to instantly kill incoming threats.
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== Analysis ==
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== Gallery ==
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<gallery>
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Collapsed rocks mining.png
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</gallery>
  
== Description ==
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== Version history ==
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* Release - Added.
  
Collapsed rocks fall from above when digging a cave (just like roofs that could not be supported by any structure within 6 tiles away) which will never allow to obtain an open air space since mountains have countless layers piling up to their heights. Mining will keep causing more rocks indefinitely, and is very likely to smash the colonist in any moment.
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[[Category:Environment]]
[[File:Collapsed rocks.png|300px|thumb|none|Digging at collapsed rocks]]
 

Latest revision as of 03:30, 27 July 2024

Collapsed rocks

Collapsed rocks

Collapsed rocks, packed tightly enough to hold up a roof.

Base Stats

Type
Structure
HP
500
Flammability
0%
Rotatable
True

Building

Size
1 × 1
Passability
impassable
Cover Effectiveness
75%
Blocks Wind
True
Technical
defName
CollapsedRocks


Collapsed rocks fall from above when support for a roof with overhead mountain is removed, such as when a rock wall is mined or otherwise destroyed.

Summary[edit]

These roofs have the same maximum range from a supporting structure as normal roofs, 6 tiles.

All tiles without support will immediately spawn collapsed rocks and collapsing rocks does not remove the overhead mountain, however they will provide support to potentially prevent further collapses once the collapse that generated them has completed.

As the roof is not removed, mining the collapsed rocks without adding sufficient support will keep causing more rocks to fall indefinitely.

Collapsed rocks can also happen when pods impact a rock roof.[Detail]

This collapse is independent from support, and so long as there is still sufficient support, they can be mined without issue.

When rocks fall, anything below it is immediately destroyed and can never be recovered. This may kill your colonists, but if used carefully, you can make a trap to instantly kill incoming threats.

Analysis[edit]

Gallery[edit]

Version history[edit]

  • Release - Added.