Difference between revisions of "Internal version/0.0.294"
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− | + | ''This version was released on: December 17, 2013'' | |
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− | + | == Changes == | |
+ | === Changes === | ||
+ | * Starting moving game content out of hardcoding and into external, modifiable xml and content files. This is the beginnings of the mod system. | ||
* Various other changes. | * Various other changes. | ||
− | + | ||
+ | === New content === | ||
+ | * Created audio authoring system, supporting one-shots and sustained sounds, various filters, pitch, volume settings, mappings from in-game parameters. | ||
* Created live-modding system, which allows modification of game content while the game is running. This includes the package editor and the definition editor. | * Created live-modding system, which allows modification of game content while the game is running. This includes the package editor and the definition editor. | ||
* Created apparel system and introduced the first batch of apparel from Rho’s art. | * Created apparel system and introduced the first batch of apparel from Rho’s art. | ||
* Created a system to randomize, remember, and manage colors for apparel and characters’ skin. | * Created a system to randomize, remember, and manage colors for apparel and characters’ skin. | ||
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− | + | [[Category:Internal versions]] | |
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Latest revision as of 22:00, 8 September 2021
This version was released on: December 17, 2013
Changes[edit]
Changes[edit]
- Starting moving game content out of hardcoding and into external, modifiable xml and content files. This is the beginnings of the mod system.
- Various other changes.
New content[edit]
- Created audio authoring system, supporting one-shots and sustained sounds, various filters, pitch, volume settings, mappings from in-game parameters.
- Created live-modding system, which allows modification of game content while the game is running. This includes the package editor and the definition editor.
- Created apparel system and introduced the first batch of apparel from Rho’s art.
- Created a system to randomize, remember, and manage colors for apparel and characters’ skin.