Difference between revisions of "Internal version/0.0.330"
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− | + | ''This version was released on: January 22, 2014'' | |
− | + | ||
− | + | == Changes == | |
− | *Returned adaptive tutor and reworked the internal numbers to all be percentages. | + | === Changes === |
− | *Major optimizations on the algorithm for regenerating rooms. Will help during mining. | + | * Adaptive tutor now saves its estimates of the player’s knowledge as a separate file that will persist between games. Delete Knowledge.xml (in savegames’ parent folder) to reset it. |
− | *Deconstructing is now done by designating a target, which the colonists go deconstruct. | + | * Returned adaptive tutor and reworked the internal numbers to all be percentages. |
− | + | * Major optimizations on the algorithm for regenerating rooms. Will help during mining. | |
− | + | * Deconstructing is now done by designating a target, which the colonists go deconstruct. | |
− | + | ||
− | + | === Bug fixes === | |
− | + | * Fixed some deep bugs in hard-case stockpiling (e.g. dropping food in a sealed room packed with food). | |
− | + | ||
+ | [[Category:Internal versions]] |
Latest revision as of 22:03, 8 September 2021
This version was released on: January 22, 2014
Changes[edit]
Changes[edit]
- Adaptive tutor now saves its estimates of the player’s knowledge as a separate file that will persist between games. Delete Knowledge.xml (in savegames’ parent folder) to reset it.
- Returned adaptive tutor and reworked the internal numbers to all be percentages.
- Major optimizations on the algorithm for regenerating rooms. Will help during mining.
- Deconstructing is now done by designating a target, which the colonists go deconstruct.
Bug fixes[edit]
- Fixed some deep bugs in hard-case stockpiling (e.g. dropping food in a sealed room packed with food).