Difference between revisions of "Internal version/0.1.332"

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''This version was released on: January 24, 2014''
 
''This version was released on: January 24, 2014''
  
==Changes==
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== Changes ==
 
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=== Changes ===
===Changes===
 
 
 
 
* Created a consistent PathMode system to explicitly handle the difference between pathing to a square and pathing to adjacent to a square or thing, in all methods and interfaces that handle finding paths or checking reachability. Ambiguity between these was causing subtle bugs.
 
* Created a consistent PathMode system to explicitly handle the difference between pathing to a square and pathing to adjacent to a square or thing, in all methods and interfaces that handle finding paths or checking reachability. Ambiguity between these was causing subtle bugs.
 
* Integrated Ricardo’s new menu background screen. Not animated yet, but you get the idea.
 
* Integrated Ricardo’s new menu background screen. Not animated yet, but you get the idea.
 
* You now start with three guns, to alleviate problems with early-battle balance. The battles are supposed to get harder as you go along, not easier.
 
* You now start with three guns, to alleviate problems with early-battle balance. The battles are supposed to get harder as you go along, not easier.
  
===Bug Fixest===
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=== Bug fixes ===
 +
* Performance optimizations and a worryingly large number of bugfixes.
  
* Performance optimizations and a worryingly large number of bugfixes.
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[[Category:Internal versions]]

Latest revision as of 22:03, 8 September 2021

This version was released on: January 24, 2014

Changes[edit]

Changes[edit]

  • Created a consistent PathMode system to explicitly handle the difference between pathing to a square and pathing to adjacent to a square or thing, in all methods and interfaces that handle finding paths or checking reachability. Ambiguity between these was causing subtle bugs.
  • Integrated Ricardo’s new menu background screen. Not animated yet, but you get the idea.
  • You now start with three guns, to alleviate problems with early-battle balance. The battles are supposed to get harder as you go along, not easier.

Bug fixes[edit]

  • Performance optimizations and a worryingly large number of bugfixes.