Difference between revisions of "Internal version/0.1.332"
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''This version was released on: January 24, 2014'' | ''This version was released on: January 24, 2014'' | ||
− | ==Changes== | + | == Changes == |
− | + | === Changes === | |
− | ===Changes=== | ||
− | |||
* Created a consistent PathMode system to explicitly handle the difference between pathing to a square and pathing to adjacent to a square or thing, in all methods and interfaces that handle finding paths or checking reachability. Ambiguity between these was causing subtle bugs. | * Created a consistent PathMode system to explicitly handle the difference between pathing to a square and pathing to adjacent to a square or thing, in all methods and interfaces that handle finding paths or checking reachability. Ambiguity between these was causing subtle bugs. | ||
* Integrated Ricardo’s new menu background screen. Not animated yet, but you get the idea. | * Integrated Ricardo’s new menu background screen. Not animated yet, but you get the idea. | ||
* You now start with three guns, to alleviate problems with early-battle balance. The battles are supposed to get harder as you go along, not easier. | * You now start with three guns, to alleviate problems with early-battle balance. The battles are supposed to get harder as you go along, not easier. | ||
− | ===Bug | + | === Bug fixes === |
+ | * Performance optimizations and a worryingly large number of bugfixes. | ||
− | + | [[Category:Internal versions]] |
Latest revision as of 22:03, 8 September 2021
This version was released on: January 24, 2014
Changes[edit]
Changes[edit]
- Created a consistent PathMode system to explicitly handle the difference between pathing to a square and pathing to adjacent to a square or thing, in all methods and interfaces that handle finding paths or checking reachability. Ambiguity between these was causing subtle bugs.
- Integrated Ricardo’s new menu background screen. Not animated yet, but you get the idea.
- You now start with three guns, to alleviate problems with early-battle balance. The battles are supposed to get harder as you go along, not easier.
Bug fixes[edit]
- Performance optimizations and a worryingly large number of bugfixes.