Difference between revisions of "Internal version/0.0.329"
Jump to navigation
Jump to search
(Major Formatting Changes) |
SyntaxTerror (talk | contribs) m (cleanup) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
''This version was released on: January 21, 2014'' | ''This version was released on: January 21, 2014'' | ||
− | ==Changes== | + | == Changes == |
− | + | === Changes === | |
− | ===Changes=== | ||
− | |||
* Rho did nicer thicker outlines for characters. | * Rho did nicer thicker outlines for characters. | ||
* Worker AI rejiggered to allow prioritization of different classes of targets within one work type. The upshot is that they’ll try to finish existing unfinished buildings before carrying resources to blueprints. | * Worker AI rejiggered to allow prioritization of different classes of targets within one work type. The upshot is that they’ll try to finish existing unfinished buildings before carrying resources to blueprints. | ||
− | ===New | + | === New content === |
− | |||
* Added preferred names list, so you can encourage the game to spawn your Name in Game or Backstory in Game character. | * Added preferred names list, so you can encourage the game to spawn your Name in Game or Backstory in Game character. | ||
− | ===Bug | + | === Bug fixes === |
+ | * Various bugs fixed. | ||
− | + | [[Category:Internal versions]] |
Latest revision as of 22:03, 8 September 2021
This version was released on: January 21, 2014
Changes[edit]
Changes[edit]
- Rho did nicer thicker outlines for characters.
- Worker AI rejiggered to allow prioritization of different classes of targets within one work type. The upshot is that they’ll try to finish existing unfinished buildings before carrying resources to blueprints.
New content[edit]
- Added preferred names list, so you can encourage the game to spawn your Name in Game or Backstory in Game character.
Bug fixes[edit]
- Various bugs fixed.