Difference between revisions of "Internal version/0.0.294"

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m (Changed Category - Added Internal Version Category)
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''This version was released on: December 17, 2013''
 
''This version was released on: December 17, 2013''
  
==Changes==
+
== Changes ==
 
+
=== Changes ===
===Changes===
 
 
 
 
* Starting moving game content out of hardcoding and into external, modifiable xml and content files. This is the beginnings of the mod system.
 
* Starting moving game content out of hardcoding and into external, modifiable xml and content files. This is the beginnings of the mod system.
 
* Various other changes.
 
* Various other changes.
  
===New Content===
+
=== New content ===
 
 
 
* Created audio authoring system, supporting one-shots and sustained sounds, various filters, pitch, volume settings, mappings from in-game parameters.
 
* Created audio authoring system, supporting one-shots and sustained sounds, various filters, pitch, volume settings, mappings from in-game parameters.
 
* Created live-modding system, which allows modification of game content while the game is running. This includes the package editor and the definition editor.
 
* Created live-modding system, which allows modification of game content while the game is running. This includes the package editor and the definition editor.
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* Created a system to randomize, remember, and manage colors for apparel and characters’ skin.
 
* Created a system to randomize, remember, and manage colors for apparel and characters’ skin.
  
[[Category:Version]]
 
 
[[Category:Internal versions]]
 
[[Category:Internal versions]]

Latest revision as of 22:00, 8 September 2021

This version was released on: December 17, 2013

Changes[edit]

Changes[edit]

  • Starting moving game content out of hardcoding and into external, modifiable xml and content files. This is the beginnings of the mod system.
  • Various other changes.

New content[edit]

  • Created audio authoring system, supporting one-shots and sustained sounds, various filters, pitch, volume settings, mappings from in-game parameters.
  • Created live-modding system, which allows modification of game content while the game is running. This includes the package editor and the definition editor.
  • Created apparel system and introduced the first batch of apparel from Rho’s art.
  • Created a system to randomize, remember, and manage colors for apparel and characters’ skin.