Difference between revisions of "Psytrainer"

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(Changed "Buying psytrainers will lower wealth, using them will lower it wealth even further" to "Buying psytrainers will lower wealth, using them will lower wealth even further")
 
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{{Royalty}}
 
{{Royalty}}
{{Stub}}
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{{Infobox main|exotic
__NOTOC__
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| name = Psytrainer
{{Define|Exotic Item
+
| image = Psytrainer.png
 +
| description = A one-use super-dose of mechanites which trains a specific psychic power. The dose is administered through the orbit of the eye. Once released into the brain, the mechanites form knowledge of a specific psycast ability, transmuting themselves into neural tissue as needed.
 +
<!-- Base Stats -->
 +
| type = Exotic item
 +
| tech level = Ultra
 +
| hp = 80
 +
| mass base = 0.2
 +
| flammability = 0.2
 +
| stack limit = 1
 +
| path cost = 14
 +
| rotatable = false
 +
<!-- Technical -->
 +
| defName = Psytrainer
 +
| thingSetMakerTags = RewardStandardLowFreq
 +
<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
| def name = Psytrainer
 
| description = A one-use super-dose of mechanites tuned to train a specific psycast. The dose is administered through the orbit of the eye. Once released into the brain, the mechanites form knowledge of a specific psycast ability, transmuting themselves into neural tissue as needed.
 
 
| draw gui overlay = false
 
| draw gui overlay = false
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
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| label = neurotrainer
 
| label = neurotrainer
 
| parent name = ResourceBase
 
| parent name = ResourceBase
| path cost = 15
 
 
| resource readout priority = Middle
 
| resource readout priority = Middle
| rotatable = false
 
 
| selectable = true
 
| selectable = true
| stack limit = 1
 
 
| thing class = Neurotrainer
 
| thing class = Neurotrainer
 
| trade never stack = true
 
| trade never stack = true
 
| use hit points = true
 
| use hit points = true
| flammability base = 1.0
 
| max hit points base = 80
 
|mass = 0.2
 
 
}}
 
}}
 +
The '''psytrainer''' is a rare item added by the [[Royalty DLC]] that gives the user a single [[psycast]].
 +
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== Acquisition ==
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{{Stub|section=1|reason=Acquisition stub - what traders, how are the psycasts selected, what factions offer it for quests and trade, etc}}
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Psytrainers can be obtained from [[trade]] or [[quest]]s.
 +
 +
== Summary ==
 +
Psytrainers can be used to learn a specified [[psycast]]. After use, the psytrainer is consumed. Each psytrainer is attuned to one specific psycast, which cannot be changed.
 +
 +
In order to actually use the psycast, a pawn must have a [[psylink]] high enough to use it. For example, a pawn can only use Neuroquake, a level 6 psycast, at psylink level 6.
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 +
The psytrainer can be used before the user has the psylink level to actually use the psycast. In this case, the pawn will not receive the random psylink upon reaching the psylink level of the gained psycast
 +
For example, a pawn with level 5 psylink that has used a psytrainer to get [[Neuroquake]] will not receive another psycast upon reaching level 6. Pawns with no psylink cannot use psytrainers.
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 +
The market value depends on the level of the psycast; higher level psycasts are more valuable. This follows the equation of ''100 + 150*Level''.
 +
<div><li style="display: inline-table;">
 +
{| {{STDT| sortable c_15 text-center}}
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! Level !! Market value
 +
|-
 +
| 1 || 250 {{Icon Small|silver|}}
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|-
 +
| 2 || 400 {{Icon Small|silver|}}
 +
|-
 +
| 3 || 550 {{Icon Small|silver|}}
 +
|-
 +
| 4 || 700 {{Icon Small|silver|}}
 +
|-
 +
| 5 || 850 {{Icon Small|silver|}}
 +
|-
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| 6 || 1000 {{Icon Small|silver|}}
 +
|}
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</li></div>
 +
 +
== Analysis ==
 +
Many psycasts are very powerful tools, and psytrainers are the only way to collect the options a psycaster didn't randomly select on level up. Psytrainers ensure that a pawn will have access to any psycast, ''eventually''.
  
The '''psytrainer''' is a rare item added by the [[Royalty (DLC)|Royalty DLC]] that will substantially increase a single, specific [[psycast]] of the colonist using the serum. It will then be used up and disappear. Each serum is attuned to one specific psycast and will provide that psycast only, which is given as part of the name, as in "Psytrainer (Beckon)". The psycast can not be chosen, it is a property of the item and chosen randomly when the item is generated by the game.
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Psytrainers are rare items and as such when a psytrainer of a psycast you know you will want appears for sale, it is often best to just buy them even if you don't have a psycaster of a high enough level to use it.
  
The Psytrainer can be acquired in the early Deserter quest, as well as by trade and as a quest reward in other quests.
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They can be good for [[wealth management]]. Psytrainers are consumed, and having a psycast will not increase colony [[wealth]]. Buying psytrainers will lower wealth, using them will lower wealth even further and the psycasts themselves can be very useful.
  
The value of the psytrainer depends on its content. A psytrainer for a lower level psycast will be cheaper than that of a higher level psycast.
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Trainers should not be used prior to getting the requisite level to cast the contained psycast. There is basically never a valid reason to miss out on the free psycast, even the wealth they add while you're waiting to gain psylink levels isn't sufficient to justify it.
  
When a psytrainer is used on a pawn with a psylink level lower than the required level for the taught psycast to be used, the taught psycast will replace the free psycast when the level is achieved. Therefore, you should wait until the required level is achieved, unless it is necessary for wealth management, especially in 500% threat scale hardcore losing is fun playthroughs.
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== Version history ==
 +
* ? - Added
 +
* [[Version/1.3.3117|1.3.3117]] - description now shows the description of associated psycasts.
  
[[Category: Royalty]]
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[[Category:Exotic Item]]
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[[Category:Neurotrainers]]

Latest revision as of 06:53, 3 October 2024

Psytrainer

Psytrainer

A one-use super-dose of mechanites which trains a specific psychic power. The dose is administered through the orbit of the eye. Once released into the brain, the mechanites form knowledge of a specific psycast ability, transmuting themselves into neural tissue as needed.

Base Stats

Type
Exotic item
Tech Level
Ultra
Stack Limit
1
Mass
0.2 kg
HP
80
Flammability
20%
Rotatable
False
Path Cost
14 (48%)
Technical
defName
Psytrainer
thingSetMakerTags
RewardStandardLowFreq


The psytrainer is a rare item added by the Royalty DLC that gives the user a single psycast.

Acquisition[edit]

Psytrainers can be obtained from trade or quests.

Summary[edit]

Psytrainers can be used to learn a specified psycast. After use, the psytrainer is consumed. Each psytrainer is attuned to one specific psycast, which cannot be changed.

In order to actually use the psycast, a pawn must have a psylink high enough to use it. For example, a pawn can only use Neuroquake, a level 6 psycast, at psylink level 6.

The psytrainer can be used before the user has the psylink level to actually use the psycast. In this case, the pawn will not receive the random psylink upon reaching the psylink level of the gained psycast For example, a pawn with level 5 psylink that has used a psytrainer to get Neuroquake will not receive another psycast upon reaching level 6. Pawns with no psylink cannot use psytrainers.

The market value depends on the level of the psycast; higher level psycasts are more valuable. This follows the equation of 100 + 150*Level.

  • Level Market value
    1 250 Silver
    2 400 Silver
    3 550 Silver
    4 700 Silver
    5 850 Silver
    6 1000 Silver
  • Analysis[edit]

    Many psycasts are very powerful tools, and psytrainers are the only way to collect the options a psycaster didn't randomly select on level up. Psytrainers ensure that a pawn will have access to any psycast, eventually.

    Psytrainers are rare items and as such when a psytrainer of a psycast you know you will want appears for sale, it is often best to just buy them even if you don't have a psycaster of a high enough level to use it.

    They can be good for wealth management. Psytrainers are consumed, and having a psycast will not increase colony wealth. Buying psytrainers will lower wealth, using them will lower wealth even further and the psycasts themselves can be very useful.

    Trainers should not be used prior to getting the requisite level to cast the contained psycast. There is basically never a valid reason to miss out on the free psycast, even the wealth they add while you're waiting to gain psylink levels isn't sufficient to justify it.

    Version history[edit]

    • ? - Added
    • 1.3.3117 - description now shows the description of associated psycasts.