Difference between revisions of "Modding Tutorials/Quests"
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(I'm tired for now, pray that I get the motivation for documentation again) |
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− | + | ==Preamble== | |
+ | Who this is for: Brave modders that want to tackle the quest system | ||
+ | |||
+ | Who this is not for: Beginners that have not invested a large amount of time into how the games basic components work | ||
+ | |||
+ | Making or modifying quests is a complicated endeavor. Ludeon itself appears to have given up on using the QuestScriptDef "properly" with the new quests from Ideology, and the modders that have followed their example. This tutorial is for the '''proper''' Quest system that was implemented with Royalty and offers the most extensibility (for what it's worth, the quests are still extremely difficult to modify or extend) | ||
+ | |||
+ | ==Fundamentals== | ||
+ | ===QuestScriptDef=== | ||
+ | |||
+ | |||
+ | ===QuestNode=== | ||
+ | |||
+ | |||
+ | ===Slate=== | ||
+ | |||
+ | |||
+ | ===QuestPart=== | ||
+ | |||
+ | |||
+ | ===Signal=== |
Revision as of 13:07, 3 September 2022
Preamble
Who this is for: Brave modders that want to tackle the quest system
Who this is not for: Beginners that have not invested a large amount of time into how the games basic components work
Making or modifying quests is a complicated endeavor. Ludeon itself appears to have given up on using the QuestScriptDef "properly" with the new quests from Ideology, and the modders that have followed their example. This tutorial is for the proper Quest system that was implemented with Royalty and offers the most extensibility (for what it's worth, the quests are still extremely difficult to modify or extend)