Difference between revisions of "User:Turnovus"
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(Because passion isn't the only thing that affects skill.) |
m (→Some Medicine: Better icon for no medicine.) |
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! <abbr title="500 * XP Factor>Human</abbr> !! <abbr title="175 * XP Factor>Animal</abbr> | ! <abbr title="500 * XP Factor>Human</abbr> !! <abbr title="175 * XP Factor>Animal</abbr> | ||
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− | | [[ | + | | [[File:Doctor care but no medicine.png|16px]] None || 0.30 || 0.5 || 250 || 87.5 |
|- | |- | ||
| {{Icon small|Herbal medicine}} [[Herbal medicine]] || 0.60 || 0.5 || 250 || 87.5 | | {{Icon small|Herbal medicine}} [[Herbal medicine]] || 0.60 || 0.5 || 250 || 87.5 |
Revision as of 13:21, 21 October 2022
Some Medicine
Some Medicine
This is medicine.
Summary
Medicine is used to make sick people better.
Start of template
The amount of XP gained from tending depends on the type of medicine used, and what it is used on (human or animal). The equation for this is:
XP = Medicine XP Factor × Patient XP Factor × Doctor's Learning Rate |
Where:
- Medicine XP Factor is the medicine's potency multiplied by 0.7, and clamped in the range of 0.5 and 1.
- Patient XP Factor is a multiplier from the patient type. 175x for animal patients, and 500x for human patients.
- Doctor's Learning Rate is the doctor's own multiplier on XP gained for the medicine skill. See "Improving Skills" for more details.
Medicine | Potency | XP Factor | Tend XP from patient | |
---|---|---|---|---|
Human | Animal | |||
None | 0.30 | 0.5 | 250 | 87.5 |
Herbal medicine | 0.60 | 0.5 | 250 | 87.5 |
Medicine | 1.00 | 0.7 | 350 | 122.5 |
Glitterworld medicine | 1.60 | 1 | 500 | 175 |
End of template
Analysis
Medicine should only be used on people who you want to not die.