Difference between revisions of "Version history"
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* Imported the latest player creative content. | * Imported the latest player creative content. | ||
* Continuing to tune the adaptive tutor and put in more lessons and cues. | * Continuing to tune the adaptive tutor and put in more lessons and cues. | ||
+ | * Rho did nicer thicker outlines for characters. | ||
+ | * Worker AI rejiggered to allow prioritization of different classes of targets within one work type. The upshot is that they’ll try to finish existing unfinished buildings before carrying resources to blueprints. | ||
+ | * Adaptive tutor now saves its estimates of the player’s knowledge as a separate file that will persist between games. Delete Knowledge.xml (in savegames’ parent folder) to reset it. | ||
+ | * Returned adaptive tutor and reworked the internal numbers to all be percentages. | ||
+ | * Major optimizations on the algorithm for regenerating rooms. Will help during mining. | ||
+ | * Deconstructing is now done by designating a target, which the colonists go deconstruct. | ||
<div class="mpth2 text-center mpbt mpbr mpbb br15tr br15br version_cat"> | <div class="mpth2 text-center mpbt mpbr mpbb br15tr br15br version_cat"> | ||
====Additions==== | ====Additions==== | ||
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* AI can now add to existing stacks in storage, as well as handle various contingencies with lack of space, and so on. | * AI can now add to existing stacks in storage, as well as handle various contingencies with lack of space, and so on. | ||
* Created adaptive tutor system. It watches everything you do and tries to determine your knowledge of various concepts. If it detects a concept is needed but knowledge hasn’t been demonstrated, it shows a helpful note. Effectively it tries to replicate a good teacher sitting behind you, saying only the things that are really needed. | * Created adaptive tutor system. It watches everything you do and tries to determine your knowledge of various concepts. If it detects a concept is needed but knowledge hasn’t been demonstrated, it shows a helpful note. Effectively it tries to replicate a good teacher sitting behind you, saying only the things that are really needed. | ||
+ | * Added preferred names list, so you can encourage the game to spawn your Name in Game or Backstory in Game character. | ||
</div> | </div> | ||
== Current version == | == Current version == |
Revision as of 09:57, 23 January 2014
- See upcoming features for future updates. Known bugs in the latest versions are listed here.
Upcoming version
Current version
Previous Version: [[Version/1.5.4136"" contains an extrinsic dash or other characters that are invalid for a date interpretation.]] Released on: – |
Next Version: [[Version/0.0.232"" contains an extrinsic dash or other characters that are invalid for a date interpretation.]] Released on: – |
Released on: –
Changes
Changes
- Abolished cycles - dates are measured in days only.
- Walls now short circuit as well as Power conduits.
- Blasting charges cost more.
- Rebalanced Cassandra’s raiders to not send advanced enemies too early, and to pace them a bit slower.
New content
- Added warning popup for loading old saves with new versions. This is not supported.
- Added Chill Callie Classic storyteller, the more relaxed version of Cassandra.
- Added a toggle to run the game even when the window isn't focused.
Bug fixes
- Fixed a number of serious issues, including roofs not building over large indoor constructions, crashes on building at the edge of the map, wardens convincing prisoners endlessly, and landing pods destroying designated areas.
- Fixed a serious bug in Cassandra which was blocking events at high populations.
- Attempted to fix the black screen bug
References
This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for p.