Difference between revisions of "Prisoner"
Malganis75 (talk | contribs) (Created page with "Prisoners are people who have been taken captive by a Colonist. They are unable to leave their prison room and are unable to use facilities (such as a food dispenser o...") |
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Prisoners are [[people]] who have been taken captive by a [[Colonist]]. They are unable to leave their prison room and are unable to use facilities (such as a food dispenser or equipment rack) on their own. | Prisoners are [[people]] who have been taken captive by a [[Colonist]]. They are unable to leave their prison room and are unable to use facilities (such as a food dispenser or equipment rack) on their own. | ||
+ | =Taking a Prisoner= | ||
In order to take a prisoner, the following must be present: | In order to take a prisoner, the following must be present: | ||
- A separate room | - A separate room | ||
− | - A bed/sleeping | + | - A bed/sleeping area marked for prisoner use (select and toggle 'Prisoner Use' to mark for prisoners - the bed/area will turn orange) |
- At least one drafted colonist | - At least one drafted colonist | ||
− | First select the drafted colonist, then right-click the target to arrest, and select arrest <name>. This will order | + | First select the drafted colonist, then right-click the target to arrest, and select arrest <name>. This will order the colonist to chase after, then escort, the target person. This does not work on [[Raiders]] without incapacitating them first. |
+ | |||
+ | |||
+ | =Prisoner Interface= | ||
+ | [[File:PrisonerInterface.png|200px|thumb|right|The prisoner interface]] | ||
+ | |||
+ | The prisoner tab is shown on any captive person, and allows interaction with the prisoner via a Warden colonist. Actions that inspire fear or happiness can be selected, or no action at all. |
Revision as of 21:17, 23 October 2013
Prisoners are people who have been taken captive by a Colonist. They are unable to leave their prison room and are unable to use facilities (such as a food dispenser or equipment rack) on their own.
Taking a Prisoner
In order to take a prisoner, the following must be present:
- A separate room
- A bed/sleeping area marked for prisoner use (select and toggle 'Prisoner Use' to mark for prisoners - the bed/area will turn orange)
- At least one drafted colonist
First select the drafted colonist, then right-click the target to arrest, and select arrest <name>. This will order the colonist to chase after, then escort, the target person. This does not work on Raiders without incapacitating them first.
Prisoner Interface
The prisoner tab is shown on any captive person, and allows interaction with the prisoner via a Warden colonist. Actions that inspire fear or happiness can be selected, or no action at all.