Difference between revisions of "Template:Mechanoid Summary"
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<includeonly>As mechanoids, every {{lc:{{PAGENAME}}}} is immune to [[fire]], [[Damage types#Flame|Flame]] and [[Damage types#Heat|Heat]] damage, [[toxic buildup]], and temperature extremes, despite having Comfortable Temperatures defined. They do not need to [[Saturation|eat]], [[rest]], and have no [[mood]]. They will be stunned by [[EMP]] attacks for a time proportional to the EMP damage inflicted and will "adapt" and rendered immune to further EMP strikes for {{Ticks|2200}}. | <includeonly>As mechanoids, every {{lc:{{PAGENAME}}}} is immune to [[fire]], [[Damage types#Flame|Flame]] and [[Damage types#Heat|Heat]] damage, [[toxic buildup]], and temperature extremes, despite having Comfortable Temperatures defined. They do not need to [[Saturation|eat]], [[rest]], and have no [[mood]]. They will be stunned by [[EMP]] attacks for a time proportional to the EMP damage inflicted and will "adapt" and rendered immune to further EMP strikes for {{Ticks|2200}}. | ||
− | When [[mechanoid creation|friendly]] to your colony, mechs will count as partial pawns in terms of [[raid points]], and still contribute towards wealth.</includeonly><noinclude>{{Documentation}}</noinclude> | + | When [[mechanoid creation|friendly]] to your colony,{{BiotechIcon}} mechs will count as partial pawns in terms of [[raid points]], and still contribute towards wealth.</includeonly><noinclude>{{Documentation}}</noinclude> |
Revision as of 17:26, 25 November 2022
This exact spiel is used on every mechanoid page, so rather than have to edit every single one when they are updated, it can instead be edited once.
Example 1
{{Mechanoid Summary}}
Produces:
As mechanoids, every mechanoid summary is immune to fire, Flame and Heat damage, toxic buildup, and temperature extremes, despite having Comfortable Temperatures defined. They do not need to eat, rest, and have no mood. They will be stunned by EMP attacks for a time proportional to the EMP damage inflicted and will "adapt" and rendered immune to further EMP strikes for 2,200 ticks (36.67 secs).
When friendly to your colony, mechs will count as partial pawns in terms of raid points, and still contribute towards wealth.
Example 2
Lead in text, if necessary, goes here. {{Mechanoid Summary}} Lead out text goes here.
Produces:
Lead in text, if necessary, goes here. As mechanoids, every mechanoid summary is immune to fire, Flame and Heat damage, toxic buildup, and temperature extremes, despite having Comfortable Temperatures defined. They do not need to eat, rest, and have no mood. They will be stunned by EMP attacks for a time proportional to the EMP damage inflicted and will "adapt" and rendered immune to further EMP strikes for 2,200 ticks (36.67 secs).
When friendly to your colony, mechs will count as partial pawns in terms of raid points, and still contribute towards wealth. Lead out text goes here.
See also
The above documentation is transcluded from Template:Mechanoid Summary/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |