Difference between revisions of "Downed"
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Actions specific to downed animals: | Actions specific to downed animals: | ||
− | * Neck cut. A colonist set to [[Hunt|Hunting]] will finish off any animal that are set to hunt. Tame animals cannot be hunted, but [[slaughter]]ing does not require downing | + | * Neck cut. A colonist set to [[Hunt|Hunting]] will finish off any animal that are set to hunt. |
+ | ** Tame animals cannot be hunted, but [[slaughter]]ing is functionally similar (and does not require downing). | ||
Enemy pawns also have a chance to die when downed from pain shock, even if their condition otherwise would not kill them. This chance is dependent on [[AI Storytellers#Enemy death on downed|storyteller settings]] and can be adjusted at any time. Other causes of downing, such as from [[blood loss]] or [[heatstroke]], do not trigger this death chance, so are prefered if you want to capturing somebody. | Enemy pawns also have a chance to die when downed from pain shock, even if their condition otherwise would not kill them. This chance is dependent on [[AI Storytellers#Enemy death on downed|storyteller settings]] and can be adjusted at any time. Other causes of downing, such as from [[blood loss]] or [[heatstroke]], do not trigger this death chance, so are prefered if you want to capturing somebody. |
Revision as of 17:44, 25 November 2022
Downed is a condition in which a creature (human, animal, etc) is alive but incapable of movement. This is caused by one of the following states, listed in order of severity:
- Unconscious. Consciousness is below 30% but above 0%.
- Pain shock. Pain reaches Pain Shock Threshold.
- Incapacitated. Moving capacity is 15% or less.
"Incapacitated" and "incapable of movement" are often used as synonyms for downing. Creatures properly inside a bed are usually called "incapcitated" or "resting" rather than "downed", but they are functionally the same state.
The moment a creature is downed, humans will drop their weapons. The vast majority of enemies will stop attacking once their target is downed. Pawns under murderous rage and predator animals looking for food can continue to target them, however. Also, being downed doesn't give immunity to explosions.
Actions
An incapacitated creature is a valid target for a variety of actions:
- Rescue.
- Ranged or Melee attack to death by a drafted pawn, which does not give XP.
- Being carried by any drafted pawn, even if incapable of hauler work. They can be dropped at a place of choice.
- Being tended by a drafted pawn on the spot.
- Involuntary loading into a cryptosleep casket.
Actions specific to incapacitated humans:
- Imprisonment by a drafted pawn.
- Stripping of apparel, including utility items.
Actions specific to downed animals:
- Neck cut. A colonist set to Hunting will finish off any animal that are set to hunt.
- Tame animals cannot be hunted, but slaughtering is functionally similar (and does not require downing).
Enemy pawns also have a chance to die when downed from pain shock, even if their condition otherwise would not kill them. This chance is dependent on storyteller settings and can be adjusted at any time. Other causes of downing, such as from blood loss or heatstroke, do not trigger this death chance, so are prefered if you want to capturing somebody.