Difference between revisions of "User:Hordes/Tactics"
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DO NOT USE THESE NUMBERS, I HAVE MADE MULTIPLE MISTAKES WITH TIMING. FOR PERSONAL USE ONLY | DO NOT USE THESE NUMBERS, I HAVE MADE MULTIPLE MISTAKES WITH TIMING. FOR PERSONAL USE ONLY | ||
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+ | ---- | ||
+ | {{#vardefine: y1weapon|Assault rifle}} | ||
+ | {{#vardefine: y2weapon|LMG}} | ||
+ | {{#vardefine: string | {{Weapon DPS Iterator|{{#var: y1weapon}}|{{lc:Excellent}}|0.95}} }}{{#vardefine: y | {{#explode: {{#var: string }} | && |1 }} }}{{#vardefine: string | {{Weapon DPS Iterator|{{#var: y2weapon}}|{{lc:Excellent}}|0.95}} }} | ||
+ | |||
+ | {{GraphChart|width=400 | ||
+ | {{#vardefine: x | {{#explode: {{#var: string }} | && |0 }} }} | ||
+ | {{#vardefine: y2 | {{#explode: {{#var: string }} | && |1 }} }} | ||
+ | |height=200 | ||
+ | |type=line | ||
+ | |xGrid= | ||
+ | |yGrid= | ||
+ | |xAxisTitle=Range (Cells) | ||
+ | |xAxisMin = 0 | ||
+ | |xAxisMax = 30 | ||
+ | |yAxisMin = 1 | ||
+ | |yAxisMax = 10 | ||
+ | |yAxisTitle= DPS | ||
+ | |x= {{#var: x}} | ||
+ | |y1= {{#var: y}} | ||
+ | |y2= {{#var: y2}} | ||
+ | |y1Title = 1. {{#var: y1weapon}} | ||
+ | |y2Title = 2. {{#var: y2weapon}} | ||
+ | |legend=Legend | ||
+ | }} |
Revision as of 01:28, 7 February 2023
Armament
Generalist
- Assault rifles are perfect for open engagements, with good damage, above-average range, and high accuracy. Strong for repelling against breachers and sappers, good overall. Skill friendly.
- Heavy SMGs are very skill friendly, close-medium ranged weapons. Great damage and accuracy up close, remaining decent at longer distances.
- Charge rifles are high-tech versions of assault rifles. Stronger and with high AP, but with shorter range and less accuracy. Powerful weapon in its own right, if not as flexible. Quite expensive.
Specialist - Firearms
- Chain shotguns are one of the strongest weapons, but with pitiful range. Perfect for infestations and drop pod raids.
- Miniguns fire a massive 25-shot burst. High cost, widly inaccurate, and with a huge cooldown cycle, miniguns are dedicated to crowd-control in stationary setups. (Missed shots can hit other enemies)
- LMGs are lighter miniguns, with a 6-shot burst. Can stagger humans, but lower single-target DPS than general options. Decent crowd-control and support weapon.
- Sniper rifles have the highest range in the game, but low firerate. Useful for picking off sieges, lone centipedes, etc. Very reliant on shooting skill.
- Charge lances have massive per-shot damage and high AP. However, actual damage output is rather low. This makes it a niche weapon, despite its cost and tech level.
Specialist - Explosives
All explosives do not rely on Shooting skill, Manipulation, etc., though are affected by Aiming Time.
- EMP grenades are invaluable against mechanoids and turrets, stunning them for 2,200 ticks (36.67 secs).
- Smoke launchers prevent turrets from locking on completely. Accuracy penalty for any shooter, player or enemy, so can support melee fighters.
- Frag grenades are unwieldy, but can destroy buildings rapidly. Difficult to use against mobile targets; decent against crowds when thrown in an alley.
- Doomsday rocket launchers are single-use, but extremely devastating. They cause a massive explosion, able to outright end the largest humanoid raids. Watch for the long warmup.
- Similar advice applies to triple rocket launchers, orbital bombardment targeters, and orbital power beam targeters.
AD HOC weapon testing:
- Shooting 10, no traits, no health conditions.
- Time to kill centipedes at range X when they are held in place by a nonviolent pawn. Player damage turned off.
- Speed *2. Non-professional timing. All numbers rounded to seconds. Expect numbers to be off by 1-2 double-speed seconds.
Range: 22 Shooting: 10
Excellent LMG NO PRECEPT: (Expected to-hit: 42%. 48% Shooter * 43% weapon * 200% target size)
- 46 / 59 / 63 / 72 / 81
- 60 / 63 / 68 / 71 / 74
- 52 / 60 / 63 / 63 / 76
Average 64.7s
Excellent AR NO PRECEPT: (Expected to-hit: 75%. 48% Shooter * 78% weapon * 200% target size)
- 47 / 48 / 52 / 58 / 60
- 43 / 43 / 49 / 51 / 51
- 41 / 47 / 59 / 60 / 63
Average 51.4s
DO NOT USE THESE NUMBERS, I HAVE MADE MULTIPLE MISTAKES WITH TIMING. FOR PERSONAL USE ONLY