Difference between revisions of "Sleep furniture"
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== Comparison table == | == Comparison table == | ||
− | |||
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{| {{STDT| sortable c_08 text-center}} | {| {{STDT| sortable c_08 text-center}} | ||
− | ! Furniture !! Rest effectiveness ! | + | ! rowspan="2" | Furniture |
+ | ! rowspan="2" style="border:#428659 1px; border-style: none solid none none;" | Resources to make | ||
+ | ! colspan="2" | Rest effectiveness | ||
+ | ! rowspan="2" style="border:#428659 1px; border-style: none none none solid;" | Surgery Success Chance Factor | ||
+ | ! rowspan="2" style="border:#428659 1px; border-style: none solid none none;" | Immunity Gain Speed Factor | ||
+ | ! colspan="3" | Comfort | ||
+ | ! rowspan="2" style="border:#428659 1px; border-style: none none none solid;" | Facilities | ||
+ | ! rowspan="2" | Has quality{{Ref label|Quality|A}} | ||
|- | |- | ||
− | {{#ask: [[Rest Effectiveness::+]] | + | ! style="background-color:#52a76f; border:#428659 1px; border-style: solid none none none;" data-sort-type="number" | Normal<br/>(made from {{Icon Small|Stone blocks}}) |
− | | ?Rest Effectiveness | + | ! style="background-color:#52a76f; border:#428659 1px; border-style: solid none none none;" data-sort-type="number" | With {{Icon Small|Sleep accelerator}}<br/>(made from {{Icon Small|Stone blocks}}) |
− | | ?Surgery Success Chance Factor | + | ! style="background-color:#52a76f; border:#428659 1px; border-style: solid none none none;" | Normal |
− | | ?Immunity Gain Speed Factor | + | ! style="background-color:#52a76f; border:#428659 1px; border-style: solid none none none;" | With {{Icon Small|Dresser}} OR {{Icon Small|End table}} |
− | | ?Comfort Base | + | ! style="background-color:#52a76f; border:#428659 1px; border-style: solid none none none;" | With {{Icon Small|Dresser}} AND {{Icon Small|End table}} |
− | | ?Facility | + | |- |
+ | {{#ask: [[Rest Effectiveness::+]] | ||
+ | | ?Name = ?Name | ||
+ | | ?Resource 1 = ?R1 | ||
+ | | ?Rest Effectiveness = ?Rest | ||
+ | | ?Stuff Tags = ?Stuff | ||
+ | | ?Surgery Success Chance Factor = ?Surgery | ||
+ | | ?Immunity Gain Speed Factor = ?Immunity | ||
+ | | ?Comfort Base = ?Comfort | ||
+ | | ?Facility = ?Facility | ||
+ | | ?Has Quality = ?Quality | ||
+ | | named args = yes | ||
| format = template | | format = template | ||
− | | template = | + | | template = Sleep Furniture Table Row |
| link = none | | link = none | ||
| sort = From DLC, Name | | sort = From DLC, Name | ||
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|} | |} | ||
</li></div> | </li></div> | ||
+ | {{Note|Quality|A}} For the effects of qualities, see [[quality]] or the individual pages. | ||
[[Category:Furniture|#Sleep furniture]] | [[Category:Furniture|#Sleep furniture]] |
Revision as of 20:13, 6 August 2023
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Its half complete?. |
Sleep furniture refers to all the buildings, spots, and furniture that allow pawns to sleep on them to provide additional Rest Effectiveness, Comfort, and Surgery Success Chance Factor
Note: This term is never used in-game. It is used here only to discuss the general class of similar objects without being confused for specific examples, such as bed, or implicitly excluding other classes of furniture for sleeping, such as sleeping spots or bedrolls.
Examples
The following are the current examples present in game:
- Bed
- Double bed
- Royal bed
- Hospital bed
- Bedroll
- Double bedroll
- Sleeping spot
- Double sleeping spot
- Slab bed
- Slab double bed
- Ancient bed
- Crib
Sleep furniture facilities include:
- Dresser
- End table
- Vitals monitor (Hospital bed only)
- Sleep accelerator
Animals equivalents include:
Mechanics
Colonists will sleep on a piece of sleep furniture that they are assigned to, according to their schedule. If unassigned, colonists will automatically assign themselves to an empty example. This can be overridden with the "Set owner" button. Rooms will turn into a bedroom if there is 1 item of sleep furniture, or a barracks if there are multiple. Colonists prefer separate bedrooms, and receive moodlets depending on how Impressive their room is. Impressiveness is based on Wealth, Space, Beauty, and Cleanliness.
Sleep furniture can also be assigned to a special purpose:
- For Colonists: Reserve for colonists. Colonists will only automatically assign themselves to sleep furniture designated like this. This is the default option but swapping back from the other options below will require selecting this mode. They are colored green.
- For Prisoner: Reserve for prisoners, creating a prison. Prison beds must be in an enclosed room (walls, doors, and other impassible objects count). Colonists and prisoners can't share the same room; when one is set to prisoner, all sleep furniture in the room is set to prisoner. There must be an empty prison piece of sleep furniture in order to capture prisoners or arrest pawns. They are colored orange.
- For Slave: Reserve for slaves. Unlike prisoners, colonists and slaves can sleep in the same room, though colonists get a −3 moodlet for doing so. They are colored yellow.
- Medical: Removes ownership. Pawns will rest in medical sleep furniture whenever they are sick or injured, and rescuers will prioritize bringing a pawn to them. Does not overwrite bed designation - a medical bed can be for colonists, prisoners, or slaves. They are colored blue.
Rest Effectiveness
Comfort
Surgery Success Chance Factor
Comparison table
Furniture | Resources to make | Rest effectiveness | Surgery Success Chance Factor | Immunity Gain Speed Factor | Comfort | Facilities | Has quality[A] | |||
---|---|---|---|---|---|---|---|---|---|---|
Normal (made from ) |
With (made from ) |
Normal | With OR | With AND | ||||||
Animal bed | 40 (Fabric/Leathery) | 1 | — | 1 | 1.07 | 0.75 | — | — | — | |
Animal sleeping box | 25 (Metallic/Woody/Stony, 250 for SMVs) | 0.93 (0.837) |
— | 1 | 1.05 | 0.6 | — | — | — | |
Animal sleeping spot | — | 0.8 | — | 0.7 | 1 | 0 | — | — | — | |
Bed | 45 (Metallic/Woody/Stony, 450 for SMVs) | 1 (0.9) |
1.35 (1.215) |
1 | 1.07 | 0.75 | 0.8 | 0.85 | Dresser, End table, Sleep accelerator | |
Bedroll | 40 (Fabric/Leathery) | 0.95 | 1.3 | 1 | 1.05 | 0.68 | 0.73 | 0.78 | Dresser, End table, Sleep accelerator | |
Double bed | 85 (Metallic/Woody/Stony, 850 for SMVs) | 1 (0.9) |
1.35 (1.215) |
1 | 1.07 | 0.75 | 0.8 | 0.85 | Dresser, End table, Sleep accelerator | |
Double bedroll | 85 (Fabric/Leathery) | 0.95 | 1.3 | 1 | 1.05 | 0.68 | 0.73 | 0.78 | Dresser, End table, Sleep accelerator | |
Double sleeping spot | — | 0.8 | — | 0.7 | 1 | 0.4 | — | — | — | |
Hospital bed | 40 (Metallic, 400 for SMVs), 80, 5 | 1 | 1.35 | 1.1 (with 1.15) |
1.11 (with 1.13) |
0.8 | 0.85 | 0.9 | Vitals monitor, Dresser, End table, Sleep accelerator | |
Royal bed | 100 (Metallic/Woody/Stony, 1000 for SMVs), 50 | 1.05 (0.945) |
1.4 (1.26) |
1 | 1.07 | 0.9 | 0.95 | 1 | Dresser, End table, Sleep accelerator | |
Sleeping spot | — | 0.8 | — | 0.7 | 1 | 0.4 | — | — | — | |
Baby sleeping spot | — | 0.8 | — | 0.7 | 1 | 0.4 | — | — | — | |
Deathrest casket | 100, 3 | 1 | — | 1 | 1.07 | 0.75 | — | — | Hemopump, Hemogen amplifier, Glucosoid pump, Deathrest accelerator, Psychofluid pump | |
Ancient bed | — | 0.85 | — | 0.65 | 0.95 | 0.75 | — | — | — | |
Slab bed | 30 (Metallic/Woody/Stony, 300 for SMVs) | 1 (0.9) |
1.35 (1.215) |
1 | 1.07 | 0 | 0.05 | 0.1 | Dresser, End table, Sleep accelerator | |
Slab double bed | 85 (Metallic/Woody/Stony, 850 for SMVs) | 1 (0.9) |
1.35 (1.215) |
1 | 1.07 | 0 | 0.05 | 0.1 | Dresser, End table, Sleep accelerator |
^A For the effects of qualities, see quality or the individual pages.