Difference between revisions of "Lightball"
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== Summary == | == Summary == | ||
− | A lightball is a focus for the [[Rituals#Dance Party|dance party]] [[ritual]]. Starting this ritual using the lightball will give {{+|20%}} ritual quality, increasing the chance of a positive outcome. In order to start this ritual using a lightball, you'll need at least 1 [[loudspeaker]] nearby. | + | A lightball is a focus for the [[Rituals#Dance Party|dance party]] [[ritual]]. Starting this ritual using the lightball will give {{+|20%}} ritual quality, increasing the chance of a positive outcome. In order to start this ritual using a lightball, you'll need at least 1 [[loudspeaker]] nearby.{{Check Tag|How far?}} |
Glowradius of 7. | Glowradius of 7. |
Revision as of 06:13, 1 January 2024
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Lightball
A decorative light that rotates and changes colors. Used as a focus for dance parties.
Base Stats
- Type
- Building – Ideology (Buildings)
- Mass
- 5 kg
- HP
- 100
- Flammability
- 0%
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 35%
- Terrain Affordance
- Light
- Power
- -60 W
- Light Radius
- 4.69
Creation
- Required Research
- Electricity
- Work To Make
- 1,000 ticks (16.67 secs)
- thingCategories
- BuildingsMisc
A lightball is a ritual building added by the Ideology DLC. It serves as a focus for the dance party ritual when placed within range of at least one loudspeaker.
Acquisition
Lightballs can be constructed once the Electricity research to be completed. It requires 30 Steel, 1 Component. Pawns do not need an ideoligion with the dance party ritual in order to build this item.
Summary
A lightball is a focus for the dance party ritual. Starting this ritual using the lightball will give +20% ritual quality, increasing the chance of a positive outcome. In order to start this ritual using a lightball, you'll need at least 1 loudspeaker nearby.[How far?]
Glowradius of 7.
Analysis
Compared to the drum party, lightballs and loudspeaker require steel, components, and power - which are generally more valuable than wood and textiles for a campfire and drums. However, with the drum party, pawns need to actually play drums. Only 50% of pawns participating, rounded up, will play them, meaning you'll need 11 pawns for max quality. Meanwhile, you can have max quality with 6 loudspeakers and any amount of pawns - it just cost more material to do so. Plus, campfires will constantly consume wood, while lightballs can be disconnected.
Dance Party and Drum Party are otherwise equivalent rituals, with the same moodlets and same possible Global Work Speed buff.
Version history
- Ideology DLC Release - Added.