Difference between revisions of "Nociosphere"
(→Analysis: The results of the nociosphere test in combat conditions) |
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=== Yield === | === Yield === | ||
− | The nociosphere yields 7.2 bioferrite per day. | + | The nociosphere yields 7.2 bioferrite and 720 W per day. |
== Analysis == | == Analysis == | ||
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Once it reached the point where it can no longer be stabilised it is imperative to get rid of it as fast as possible. If possible it should be released against a threat that can keep it busy for most of its 90 seconds of onslaught mode. If it destabilises it will enter its onslaught mode and go after everything living (not entities) until the onslaught mode is over. Once it has been released for one last time it will disappear. In the event there are no enemies, you can set it down near animals for it to target, faster animals can sometimes kite the Nociosphere until its onslaught mode deactivates. | Once it reached the point where it can no longer be stabilised it is imperative to get rid of it as fast as possible. If possible it should be released against a threat that can keep it busy for most of its 90 seconds of onslaught mode. If it destabilises it will enter its onslaught mode and go after everything living (not entities) until the onslaught mode is over. Once it has been released for one last time it will disappear. In the event there are no enemies, you can set it down near animals for it to target, faster animals can sometimes kite the Nociosphere until its onslaught mode deactivates. | ||
− | There are NO DOWNSIDES to farming from a Nociosphere as it will not destabilise faster, even when farmed. It yields 7.2 bioferrite per day when harvested. This makes it great for farming, as long as the player is aware of the risks | + | There are NO DOWNSIDES to farming from a Nociosphere as it will not destabilise faster, even when farmed. It yields 7.2 bioferrite and 720W of electricity per day when harvested. This makes it great for farming, as long as the player is aware of the risks. |
The author of this note conducted several real-world tests in order to assess the combat effectiveness of the nociosphere. | The author of this note conducted several real-world tests in order to assess the combat effectiveness of the nociosphere. |
Revision as of 19:55, 17 April 2024
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Nociosphere
A dark metallic sphere covered with curved and jagged grooves. The sphere emanates sensations of pain. It hurts to be near it.
The sphere thrums with a mysterious energy. It appears to be increasing in activity. It's not clear what will happen when it reaches its full capacity. However, if you capture it, you can decrease its activity by suppressing it.
Base Stats
- Type
- [[{{{type}}}]]
INTRO TEXT
Acquisition
The nociosphere will randomly appear on the map, playing a soundbyte, spawning in a docile state. Here it can be easily captured. Having a holding requirement of 0 makes this even easier as it will never randomly escape or attack.
Summary
The nociosphere is a black sphere with red highlights. It can be suppressed, and should it reach 100% instability, it will become hostile & attack. Study will reveal it can be used as a weapon on your local map. Extended study will reveal that it is unstable and suppression will soon become impossible (10 days).
Yield
The nociosphere yields 7.2 bioferrite and 720 W per day.
Analysis
It is incredibly strong, and should be treated with extreme care when being deployed as an offensive or defensive weapon. When deployed it goes into an "onslaught mode" which lasts 100 seconds during which it will attack everyting and teleport to get closer to its targets. This means also, if deployed carelessly, that it can easily wipe out an even midgame colony due to its extremly powerfull attacks. The nociosphere IS affected by EMP weapons and can be brought down with ease.
Once it reached the point where it can no longer be stabilised it is imperative to get rid of it as fast as possible. If possible it should be released against a threat that can keep it busy for most of its 90 seconds of onslaught mode. If it destabilises it will enter its onslaught mode and go after everything living (not entities) until the onslaught mode is over. Once it has been released for one last time it will disappear. In the event there are no enemies, you can set it down near animals for it to target, faster animals can sometimes kite the Nociosphere until its onslaught mode deactivates.
There are NO DOWNSIDES to farming from a Nociosphere as it will not destabilise faster, even when farmed. It yields 7.2 bioferrite and 720W of electricity per day when harvested. This makes it great for farming, as long as the player is aware of the risks.
The author of this note conducted several real-world tests in order to assess the combat effectiveness of the nociosphere. Although the health parameters indicate that each part of the sphere withstands 12,500 damage, in fact it is destroyed much earlier. According to tests in developer mode, she can withstand 1,500 damage, which is 10 times more than a human. It also has protection no worse than that of marine armor. Extremely effective against melee opponents due to constant teleportation and the inability to be surrounded by more than eight opponents. It can be continuously stunned by EMP grenades, which are often found among pirates. Due to its large size, it takes x200% damage from machine guns. Uses attacks: 1)Agony pulse- adds +100% pain. The effect is weakened against pain-resistant Neanderthals and piggies. useless against mentally deaf creatures and mechanoids. 2)Heatspikes- machine gun fire with 18 damage. 3)Fleshmelter bolt- it looks like a Diabolus weapon, but it shoots instantly. Reduced damage to the mechanoids. The nociosphere was able to repel the attack of the impids with a number of 60 people, for 5,000 raid points
Trivia
- The Nociosphere's name likely comes from the word "nocioception", which refers to the body's ability to feel pain.
Version history
- Anomaly DLC Release - Added.
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