Difference between revisions of "Void monolith"
(→Analysis: There are no long term risks of being closer or father from the monolith. Efficiency is affected which already is described.) |
(Overhaul page, chart of all growth stages. Add quest details but avoid lots of spoilers \) |
||
Line 1: | Line 1: | ||
{{Anomaly}} | {{Anomaly}} | ||
− | |||
− | |||
{{Spoiler}} | {{Spoiler}} | ||
{{Infobox main<!-- Add infobox category here --> | {{Infobox main<!-- Add infobox category here --> | ||
Line 7: | Line 5: | ||
| name = Monolith | | name = Monolith | ||
| description = A monolith of unknown age, purpose, and construction. Its smooth surface is etched with lines that twist and writhe in unsettling patterns. | | description = A monolith of unknown age, purpose, and construction. Its smooth surface is etched with lines that twist and writhe in unsettling patterns. | ||
+ | | type = Entity | ||
}} | }} | ||
− | The void monolith is a structure | + | The '''void monolith''' is a structure that is the center point of the [[Anomaly DLC]]. It is used to enable in encounters with most [[entities]]. |
== Acquisition == | == Acquisition == | ||
− | |||
− | + | The monolith appears on all new colony maps by default. If you have the selected the "Ambient Horror" mode of the [[storyteller]] settings, the monolith '''will not be available'''. | |
− | + | If you move to a new map or add the DLC in the middle of another playthrough, you will receive a "Strange Signal" quest which will spawn a monolith on your map. The monolith's spawn point is random, and it may destroy existing structures when it arrives. | |
== Summary == | == Summary == | ||
− | The | + | |
+ | The monolith is the first [[entity]] that the player will encounter. Initially dormant, the monolith goes through these stages of development: | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Name || Size || Effect || Advancement | ||
+ | |- | ||
+ | | Fallen monolith<br>[[File:Void monolith.png|64px]] || 3×3 || Dormant || Investigate the monolith with a colonist, and choose to "Keep focusing" when you receive the warning dialog. | ||
+ | |- | ||
+ | | Void monolith<br>[[File:Void monolith level 1.png|64px]] || 5×3 || '''Level 1:''' Encounter a mix of basic and easier advanced [[entities]] || Encounter '''7 basic entities''' (out of 8), and have a colonist attune to the monolith again when you are ready | ||
+ | |- | ||
+ | | Void monolith<br>[[File:Void monolith level 2.png|64px]] || 5×5 || '''Level 2:''' All entity encounters possible || Encounter '''12 advanced entities''' (out of 17), and have a colonist attune to the monolith again when you are ready | ||
+ | |- | ||
+ | | Void monolith<br>[[File:Void monolith level 3.png|64px]] || 5×5 || '''Level 3:''' Monolith is awakening for the end of the quest || Complete the [[Endings#Monolith_endgame|final encounter of the Anomaly ending quest]] | ||
+ | |- | ||
+ | | Fallen monolith<br>[[File:Void monolith.png|64px]] || 3×3 || Closed || The monolith is shut down as part of the Anomaly ending. It can still be studied indefinitely for advanced research points. | ||
+ | |} | ||
+ | |||
+ | The monolith must be attuned or investigated after each step to advance, so you can decide when to progress. If you chose the [[Scenario_system#The_Anomaly|Anomaly starting scenario]], the monolith will ''automatically'' move to Level 1 on its own a few days after you begin the game. | ||
+ | |||
+ | The monolith can be [[work|studied]] every two days as source of either basic or advanced Anomaly tech tree research points. | ||
+ | |||
+ | Depending on which path you select during the [[Endings#Monolith_endgame|Anomaly ending quest]], the monolith will either be permanently closed or permanently reverted to Level 2. In either case, it can still be studied indefinitely for advanced research points. | ||
+ | |||
+ | When the monolith expands in size, it will destroy any structures in the way. | ||
== Analysis == | == Analysis == | ||
− | |||
− | The monolith | + | The monolith is your only permanent source of Anomaly research points, it is important to study it as soon as possible after each two-day cooldown. Studying the monolith is done through the "Dark Study" job on the [[work|Work tab]]. |
− | + | The monolith cannot be moved, so its position should be taken into consideration when planning your base. If you are unable to directly build around or near the monolith, it is advised to create a safe and lit path from your colony to the monolith so colonists can safely study it and interact with it if necessary, especially during events such as [[Noctolith|unnatural darkness]]. | |
− | |||
− | + | == Version history == | |
− | |||
* [[Anomaly DLC]] Release - Added. | * [[Anomaly DLC]] Release - Added. | ||
+ | * 1.5.4081 — Ambient Horror mode, and monoliths spawned via the dev commands now work correctly | ||
− | + | [[Category:Anomaly]] | |
+ | [[Category:Entities]] |
Revision as of 02:00, 9 May 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
Monolith
A monolith of unknown age, purpose, and construction. Its smooth surface is etched with lines that twist and writhe in unsettling patterns.
Base Stats
- Type
- Entity
The void monolith is a structure that is the center point of the Anomaly DLC. It is used to enable in encounters with most entities.
Acquisition
The monolith appears on all new colony maps by default. If you have the selected the "Ambient Horror" mode of the storyteller settings, the monolith will not be available.
If you move to a new map or add the DLC in the middle of another playthrough, you will receive a "Strange Signal" quest which will spawn a monolith on your map. The monolith's spawn point is random, and it may destroy existing structures when it arrives.
Summary
The monolith is the first entity that the player will encounter. Initially dormant, the monolith goes through these stages of development:
Name | Size | Effect | Advancement |
---|---|---|---|
Fallen monolith |
3×3 | Dormant | Investigate the monolith with a colonist, and choose to "Keep focusing" when you receive the warning dialog. |
Void monolith |
5×3 | Level 1: Encounter a mix of basic and easier advanced entities | Encounter 7 basic entities (out of 8), and have a colonist attune to the monolith again when you are ready |
Void monolith |
5×5 | Level 2: All entity encounters possible | Encounter 12 advanced entities (out of 17), and have a colonist attune to the monolith again when you are ready |
Void monolith |
5×5 | Level 3: Monolith is awakening for the end of the quest | Complete the final encounter of the Anomaly ending quest |
Fallen monolith |
3×3 | Closed | The monolith is shut down as part of the Anomaly ending. It can still be studied indefinitely for advanced research points. |
The monolith must be attuned or investigated after each step to advance, so you can decide when to progress. If you chose the Anomaly starting scenario, the monolith will automatically move to Level 1 on its own a few days after you begin the game.
The monolith can be studied every two days as source of either basic or advanced Anomaly tech tree research points.
Depending on which path you select during the Anomaly ending quest, the monolith will either be permanently closed or permanently reverted to Level 2. In either case, it can still be studied indefinitely for advanced research points.
When the monolith expands in size, it will destroy any structures in the way.
Analysis
The monolith is your only permanent source of Anomaly research points, it is important to study it as soon as possible after each two-day cooldown. Studying the monolith is done through the "Dark Study" job on the Work tab.
The monolith cannot be moved, so its position should be taken into consideration when planning your base. If you are unable to directly build around or near the monolith, it is advised to create a safe and lit path from your colony to the monolith so colonists can safely study it and interact with it if necessary, especially during events such as unnatural darkness.
Version history
- Anomaly DLC Release - Added.
- 1.5.4081 — Ambient Horror mode, and monoliths spawned via the dev commands now work correctly