Difference between revisions of "Void monolith"

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(→‎Analysis: There are no long term risks of being closer or father from the monolith. Efficiency is affected which already is described.)
(Overhaul page, chart of all growth stages. Add quest details but avoid lots of spoilers \)
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| name = Monolith
 
| name = Monolith
 
| description = A monolith of unknown age, purpose, and construction. Its smooth surface is etched with lines that twist and writhe in unsettling patterns.
 
| description = A monolith of unknown age, purpose, and construction. Its smooth surface is etched with lines that twist and writhe in unsettling patterns.
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| type = Entity
 
}}
 
}}
  
The void monolith is a structure{{Check Tag|?}} that is the center point of the [[Anomaly DLC]]. It is used to start the arrival of [[entities]].
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The '''void monolith''' is a structure that is the center point of the [[Anomaly DLC]]. It is used to enable in encounters with most [[entities]].
  
 
== Acquisition ==
 
== Acquisition ==
The monolith will already be on the map as a fallen monolith when the player generates a new world.
 
  
If there is no monolith, e.g. after loading a save file without the [[Anomaly (DLC)|Anomaly DLC]], a "strange signal" quest will appear. After accepting this quest, a monolith will arrive soon.  
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The monolith appears on all new colony maps by default. If you have the selected the "Ambient Horror" mode of the [[storyteller]] settings, the monolith '''will not be available'''.
  
When spawning the Void monolith via the 'strange signal' quest, the position of the monolith is determined as soon as the quest itself spawns. It can not be manipulated without modifying the save file. The arrival will destroy all structures present at the chosen spot.
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If you move to a new map or add the DLC in the middle of another playthrough, you will receive a "Strange Signal" quest which will spawn a monolith on your map. The monolith's spawn point is random, and it may destroy existing structures when it arrives.
  
 
== Summary ==
 
== Summary ==
The Void Monolith is the first [[Entity]] that the player will encounter. It will start deactivated, but will activate when a pawn is assigned to investigate it and all warnings are ignored. (If you are on the anomaly start, the Void Monolith will activate itself). Upon first activating the monolith, a gray pall will immediately occur, and colonists will be able to begin studying it. Studying it will cause entities to begin appearing in your colony, much as studying the mechanoid transponder started the process for [[Mechanitor]]s.{{BiotechIcon}}
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The monolith is the first [[entity]] that the player will encounter. Initially dormant, the monolith goes through these stages of development:
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{| class="wikitable"
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|-
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! Name || Size || Effect || Advancement
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|-
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| Fallen&nbsp;monolith<br>[[File:Void monolith.png|64px]] || 3×3 || Dormant || Investigate the monolith with a colonist, and choose to "Keep focusing" when you receive the warning dialog.
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|-
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| Void&nbsp;monolith<br>[[File:Void monolith level 1.png|64px]] || 5×3 || '''Level 1:''' Encounter a mix of basic and easier advanced [[entities]] || Encounter '''7 basic entities''' (out of 8), and have a colonist attune to the monolith again when you are ready
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|-
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| Void&nbsp;monolith<br>[[File:Void monolith level 2.png|64px]] || 5×5 || '''Level 2:''' All entity encounters possible || Encounter '''12 advanced entities''' (out of 17), and have a colonist attune to the monolith again when you are ready
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|-
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| Void&nbsp;monolith<br>[[File:Void monolith level 3.png|64px]] || 5×5 || '''Level 3:''' Monolith is awakening for the end of the quest || Complete the [[Endings#Monolith_endgame|final encounter of the Anomaly ending quest]]
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|-
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| Fallen&nbsp;monolith<br>[[File:Void monolith.png|64px]] || 3×3 || Closed || The monolith is shut down as part of the Anomaly ending. It can still be studied indefinitely for advanced research points.
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|}
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The monolith must be attuned or investigated after each step to advance, so you can decide when to progress. If you chose the [[Scenario_system#The_Anomaly|Anomaly starting scenario]], the monolith will ''automatically'' move to Level 1 on its own a few days after you begin the game.
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The monolith can be [[work|studied]] every two days as source of either basic or advanced Anomaly tech tree research points.
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Depending on which path you select during the [[Endings#Monolith_endgame|Anomaly ending quest]], the monolith will either be permanently closed or permanently reverted to Level 2. In either case, it can still be studied indefinitely for advanced research points.
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When the monolith expands in size, it will destroy any structures in the way.
  
 
== Analysis ==
 
== Analysis ==
After a certain amount of study, your researchers will grow to better understand the monolith, increasing the amount of research it provides.  For this reason, it's important to research it whenever it's available.
 
  
The monolith cannot be moved and is important to an Anomaly playthrough, so its position should be taken into consideration when planning your base. If unable to directly base around or nearby the monolith, it is advised to create a safe and lit path from the colony to the monolith so colonists can safely study it and interact with it if necessary, especially during events such as unnatural darkness.
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The monolith is your only permanent source of Anomaly research points, it is important to study it as soon as possible after each two-day cooldown. Studying the monolith is done through the "Dark Study" job on the [[work|Work tab]].
  
== Behavior ==
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The monolith cannot be moved, so its position should be taken into consideration when planning your base. If you are unable to directly build around or near the monolith, it is advised to create a safe and lit path from your colony to the monolith so colonists can safely study it and interact with it if necessary, especially during events such as [[Noctolith|unnatural darkness]].
On "The Anomaly" scenario, the monolith will activate itself after approximately 4 days if not interacted with. It will then upgrade itself to Tier 1.
 
  
After 5 basic Entities are encountered on Tier 1, it will be possible to Attune the Monolith to Tier 2. This will cause it to now produce Advanced research, but will also allow for more dangerous and frequent Anomaly events.{{Check Tag|?|What events are prevented from occurring until this happens?}} After 12 Advanced Anomaly Entities have been discovered, you can awaken the Obelisk to Tier 3, beginning the process of [[Endings#The_Void|entering the Void]], which at its conclusion further ascends the monolith to Tier 4, and allows a single colonist to enter an alternate dimension to interact with the void node. Upon entering the void, the colonist is presented with two choices: they can either disrupt the link to the colony's dimension, or further embrace the void's power. Choosing to embrace the void will grant a unique hediff, "Void touched," which disables the need for sleep and comfort, gives x200% [[Psychic sensitivity]] and x200% [[Research#Anomaly|Study efficiency]], and grants a healing factor of 100 hp/day. Additionally, embracing the void will grant the "inhumanized" hediff, grants four charges of death refusal and five charges of a special ability "Void terror," and gives a +14 "Embraced the void" moodlet for 60 days.
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== Version history ==
  
== Version history ==
 
 
* [[Anomaly DLC]] Release - Added.
 
* [[Anomaly DLC]] Release - Added.
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* 1.5.4081 — Ambient Horror mode, and monoliths spawned via the dev commands now work correctly
  
CATEGORIES GO HERE
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[[Category:Anomaly]]
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[[Category:Entities]]

Revision as of 02:00, 9 May 2024

Monolith

Monolith

A monolith of unknown age, purpose, and construction. Its smooth surface is etched with lines that twist and writhe in unsettling patterns.

Base Stats

Type
Entity

The void monolith is a structure that is the center point of the Anomaly DLC. It is used to enable in encounters with most entities.

Acquisition

The monolith appears on all new colony maps by default. If you have the selected the "Ambient Horror" mode of the storyteller settings, the monolith will not be available.

If you move to a new map or add the DLC in the middle of another playthrough, you will receive a "Strange Signal" quest which will spawn a monolith on your map. The monolith's spawn point is random, and it may destroy existing structures when it arrives.

Summary

The monolith is the first entity that the player will encounter. Initially dormant, the monolith goes through these stages of development:

Name Size Effect Advancement
Fallen monolith
Void monolith.png
3×3 Dormant Investigate the monolith with a colonist, and choose to "Keep focusing" when you receive the warning dialog.
Void monolith
Void monolith level 1.png
5×3 Level 1: Encounter a mix of basic and easier advanced entities Encounter 7 basic entities (out of 8), and have a colonist attune to the monolith again when you are ready
Void monolith
Void monolith level 2.png
5×5 Level 2: All entity encounters possible Encounter 12 advanced entities (out of 17), and have a colonist attune to the monolith again when you are ready
Void monolith
Void monolith level 3.png
5×5 Level 3: Monolith is awakening for the end of the quest Complete the final encounter of the Anomaly ending quest
Fallen monolith
Void monolith.png
3×3 Closed The monolith is shut down as part of the Anomaly ending. It can still be studied indefinitely for advanced research points.

The monolith must be attuned or investigated after each step to advance, so you can decide when to progress. If you chose the Anomaly starting scenario, the monolith will automatically move to Level 1 on its own a few days after you begin the game.

The monolith can be studied every two days as source of either basic or advanced Anomaly tech tree research points.

Depending on which path you select during the Anomaly ending quest, the monolith will either be permanently closed or permanently reverted to Level 2. In either case, it can still be studied indefinitely for advanced research points.

When the monolith expands in size, it will destroy any structures in the way.

Analysis

The monolith is your only permanent source of Anomaly research points, it is important to study it as soon as possible after each two-day cooldown. Studying the monolith is done through the "Dark Study" job on the Work tab.

The monolith cannot be moved, so its position should be taken into consideration when planning your base. If you are unable to directly build around or near the monolith, it is advised to create a safe and lit path from your colony to the monolith so colonists can safely study it and interact with it if necessary, especially during events such as unnatural darkness.

Version history

  • Anomaly DLC Release - Added.
  • 1.5.4081 — Ambient Horror mode, and monoliths spawned via the dev commands now work correctly