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Revision as of 19:22, 11 August 2024
Welcome to the RimWorld Wiki sandbox!
This sandbox is where you can experiment and practice working on a wiki page. This page will usually have little or no content. Feel free to add content or to make changes and save them to see the results.
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Your content contributions are welcome and important. The wiki is a collaborative effort and others can help with formatting and other improvements.]
Best wishes!
Description
This is a doc attached to my sandbox. I'll use it to see the effects of my changes W/o messing something important
NOTE: LUA is usually slower than ParserFunctions for short statements. The factor varies from 7-1 to 2-1.
Lua only is an advantage to long statements, nested logic, loops (maybe others case i don't see right now).
expr only uses 1 Preprocessor visited node count, in general. Variables may change that.
function p._TableRow(skillBase, skillBonus, statMin, statMax, capImportance, capLimit, resultCols, LV, Ln)
local yesno, getArgs -- lazily initialized local p = {} local wrap = {} -- Holds wrapper functions that process arguments from #invoke. These act as intemediary between functions meant for #invoke and functions meant for Lua. --Copied from https://en.wikipedia.org/wiki/Module:Math local function err(msg) -- Generates wikitext error messages. return mw.ustring.format('<strong class="error">Formatting error: %s</strong>', msg) end local function unpackNumberArgs(args) -- Returns an unpacked list of arguments specified with numerical keys. local ret = {} for k, v in pairs(args) do if type(k) == 'number' then table.insert(ret, v) end end return unpack(ret) end local function makeArgArray(...) -- Makes an array of arguments from a list of arguments that might include nils. local args = {...} -- Table of arguments. It might contain nils or non-number values, so we can't use ipairs. local nums = {} -- Stores the numbers of valid numerical arguments. local ret = {} for k, v in pairs(args) do v = p._cleanNumber(v) if v then nums[#nums + 1] = k args[k] = v end end table.sort(nums) for i, num in ipairs(nums) do ret[#ret + 1] = args[num] end return ret end local function fold(func, ...) -- Use a function on all supplied arguments, and return the result. The function must accept two numbers as parameters, -- and must return a number as an output. This number is then supplied as input to the next function call. local vals = makeArgArray(...) local count = #vals -- The number of valid arguments if count == 0 then return -- Exit if we have no valid args, otherwise removing the first arg would cause an error. nil, 0 end local ret = table.remove(vals, 1) for _, val in ipairs(vals) do ret = func(ret, val) end return ret, count end --TEST AREA --Stat Factors Table Row function wrap.TableRow(args) return p._TableRow(unpackNumberArgs(args)) end function p._TableRow(skillBase, skillBonus, statMin, statMax, capImportance, capLimit, resultCols, LV, Ln) argumentos={skillBase,skillBonus,statMin,statMax,capImportance,capLimit,resultCols,LV,Ln} for i = 1,8 do --This should prevent errors if a number is not defined. if type(argumentos[i])~='number' then argumentos[i]=0 end end -- Do note that statMin, statMax are handled by "Template:Stat Factors Table". -- While I could set fallbacks, I decided against it. if tonumber(Ln)==nil then --Sanitizes input and allows for 0. factor = skillBase + skillBonus * LV else factor = Ln end local Pval = math.min(math.max(factor,statMin),statMax) R_Pval = tostring(math.floor(Pval*10000+0.5)/100).."%" -- This formats the number as a 2 digit percent value, rounded up. if tonumber(resultCols)>1 then Pval = factor * ( 1 + capImportance * math.min(capLimit-1, 0.25)) Pval = math.min(math.max(Pval,statMin),statMax) R_Sval="<td>"..tostring(math.floor(Pval*10000+0.5)/100).."% </td>" else R_Sval="" end if tonumber(resultCols)>2 then Pval = factor * ( 1 + capImportance * math.min(capLimit-1, 0.5)) Pval = math.min(math.max(Pval,statMin),statMax) R_Tval="<td>"..tostring(math.floor(Pval*10000+0.5)/100).."% </td>" else R_Tval="" end return "|-\r\n!"..LV.."\r\n|"..R_Pval..R_Sval..R_Tval -- There are more efficient ways, but this works. end