Difference between revisions of "Entity Study Rate"
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(Entity Study Rate stub) |
m (+100 to +50 (mixed up with study efficiency)) |
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== Factors == | == Factors == | ||
A pawn's entity study rate has a base value of 100%, a minimum of 0.1%, and is affected by the following factors: | A pawn's entity study rate has a base value of 100%, a minimum of 0.1%, and is affected by the following factors: | ||
− | * [[Traits#Occultist|Occultist]] {{+| | + | * [[Traits#Occultist|Occultist]] {{+|50%}} |
=== EntityStudyRate StatDef === | === EntityStudyRate StatDef === |
Revision as of 16:45, 27 August 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General, remove inclusion of the StatDefs once integrated. |
Entity Study Rate is a stat: The rate at which this person generates knowledge from studying unnatural entities. Its minimum allowed value is 0%. Its default value is 100%.
Factors
A pawn's entity study rate has a base value of 100%, a minimum of 0.1%, and is affected by the following factors:
- Occultist +50%
EntityStudyRate StatDef
<StatDef ParentName="IntellectualSkillBase"> <defName>EntityStudyRate</defName> <label>entity study rate</label> <description>The rate at which this person generates knowledge from studying unnatural entities.</description> <showOnDefaultValue>false</showOnDefaultValue> <minValue>0.001</minValue> <showOnAnimals>false</showOnAnimals> <showOnMechanoids>false</showOnMechanoids> <scenarioRandomizable>true</scenarioRandomizable> <displayPriorityInCategory>211</displayPriorityInCategory> </StatDef>
IntellectualSkillBase StatDef
<StatDef Abstract="True" Name="IntellectualSkillBase"> <defaultBaseValue>1</defaultBaseValue> <toStringStyle>PercentZero</toStringStyle> <category>PawnWork</category> <statFactors> <li>WorkSpeedGlobal</li> </statFactors> <skillNeedFactors> <li Class="SkillNeed_BaseBonus"> <skill>Intellectual</skill> <baseValue>0.08</baseValue> <bonusPerLevel>0.115</bonusPerLevel> </li> </skillNeedFactors> <capacityFactors> <li> <capacity>Manipulation</capacity> <weight>0.5</weight> <max>1.1</max> </li> <li> <capacity>Sight</capacity> <weight>0.5</weight> <max>1.1</max> </li> </capacityFactors> <scenarioRandomizable>true</scenarioRandomizable> </StatDef>